makes the singularity's pulling OOP and insanely deadly

Items will start being thrown into the singularity when it reaches stage 4
Walls will start having their metal ripped off at stage 4, r-walls at stage 5
Floor tiles start getting ripped up at stage 3, with increasing frequency at higher stages
Floor start getting ripped up into lattices at stage 5
Projectiles are no longer anchored
Magboots will prevent you from being pulled by the singularity

https://i.imgur.com/yzinI1Y.gif


please list anything that should not be pulled without being destroyed somehow ITT

Thank you to @RemieRichards and @MrPerson in particular for brainstorming with me
Can we get defines on all the used singularity sizes