New rotation matrix

With the old rotation matrix, angles did not work properly, and so this mostly worked.

But realistically, you can't just flip the numbers and expect it to work. 
E.g. Enemy is below you at 0 mark 270, if you do evade course it will give you 180 90. Which means you pitched up, and then yaw'd right back toward it.
With the original rotation matrix, you would have actually flown /away/ from the object rather than towards it, which makes NO sense.
Got it? :)