Visible Mouse Crosshairs
work on #79
- The crosshairs for using the mouse are now more visible.
- Returned to the original method of doing a raycast from the camera for determining the mouse position on the screen (sorry @Zigurous, looks like you were right the first time around).
- For now the crosshairs cannot be disabled, they still need to be converted to being a sprite (rather than a mesh).
Merge remote-tracking branch 'origin/master' into minion_stuff
Modified Level Design

Added slightly updated building models, small pond in middle
Merge branch 'master' into LevelDesign

Conflicts:
	Assets/LevelDesignImport/New Terrain 1.asset
	Assets/Scenes/BossLevelDesign.unity
Just a lil stuff
Merge commit 'fc211cc36eaa0188bcb08963800c37d2a12a4e0d' into LevelDesign
Level Design Changes

Major additions:
New Grass Textures
Crates
Trees
Shadows
Updated to Unity 4.6 Beta
Level design is being redone, blah
Level design changes:

City area added, new buildings, dock.
Added transparency to water
Level Design Changes

Added Vehicle Depot, New Vehicles, Tower, edited textures, changed design of level slightly
#69 #102 Gun Minions/Minion Movement Patterns

MinionMovementTest
- Gun minions orbit player and periodically shoot
- Modifiable distance, rotation speed, and travel speed
- MinionGun currently not damaging player
#69 #102 Gun Minions/Minion Movement

MinionMovementTest
- Player takes damage from minion guns
Level design finalized, not optimized
#104. added structures / wrappers to all of the spider tank state settings to allow for different, modifiable values for each health checkpoint.

TO DO
RushState needs to be re-worked to allow for different settings in each health checkpoint.
Configure when health checkpoints should be triggered.
#104. All boss state settings can now be configured individually per health checkpoint.

TO DO:
Allow for health checkpoints to be defined in the inspector.
Mortar Code Cleanup
work on #49
- The boss now automatically passes the player as the target to the mortar launcher, so it doesn't have to be set up in the inspector.
- Consolidates the code for having multiple targets of a mortar launcher.
Merge remote-tracking branch 'origin/master' into minion_movement

Conflicts:
	Assets/Scripts/BossBehaviors/Spawners/EnemySpawner.cs
Merge pull request #111 from ModSquadWorkshop/minion_movement

Gun Minions
#104. The boss now changes its phase when its health drops below the nearest checkpoint. With the phase variable being changed, all state behaviors acquire the settings to the current phase. All boss behaviors are automatically updated without having to write any additional code. Furthermore, the boss' max health is now locked to the health checkpoint.