forgot this...
will it work on wintendo?
fullscreen gallore
fuck this
skeleton ready
shutting down
2lowercase
quick commit
cleverly hid SDL interface
something on the screen again
parameterized drawable objects
parameterized drawable objects
print joy name
local SDL copy
Merge branch 'master' of ndrx.net:projects/bare_git_repos/QtGame
started working on texture abstraction
texture managament 0.1
projection manager... 0.01
projection manager... 0.02
almost at orto