Fix #define conflicts with mingw-w64
Fix #define conflicts with mingw-w64
Merge pull request #362 from PerfectCarl/patch-3

Fix #define conflicts with mingw-w64
New ios-sim binary which works with Xcode6 beta. Fixed launching on
iOS 8 beta (only tested on simulator) by adding "icudt53l.dat" to the
list of ICU data files. (#365)
Explicitly set a CPU when compiling as required by LLVM 3.4+. This
fixes the "LLVM ERROR: ran out of registers during register
allocation" error. (#313)
Just use "generic" as CPU for now. The previous patch generated a
warning when targetting ARM. (#313)
Added helper methods to convert Lists and Maps of Strings to NSArray and NSDictionary.
Indentation fix and made helper methods static for Arrays and Dictionaries. (#283)
Added GameKit bindings. (#289)
Fix compilation errors for GameKit (#289)
Return an empty string from rvmNewString*() functions when length==0
even if the native pointer is NULL. This is the way JNI in Android
works. (#372)
Use an unsigned short as hash table index in bc.c. (#376)
Added MultipeerConnectivity bindings. (#289)
Merge branch 'master' of https://github.com/robovm/robovm
Fix GameKit compilation errors for real for now. (#289)
Added bindings for ExternalAccessory. (#289)
Added GameController bindings. (#289)
Sync with android-4.4.3_r1. (#15)
Merge branch 'master' of github.com:robovm/robovm
Fixed compilation error in test.