Mount Process Order Fix 1
Added a controlling object check to GameBase::onMount() so mounted objects will process after objects controlling them.
Mount Process Order Fix 2
Added a check to SceneObject::setProcessTick() to prevent objects that have mounts from being removed from the process list so the processAfter chain of the mounted objects is not broken.
ShapeBase Mounting
Added mount transforms to ShapeBase
StaticShape Mounting
Item Mounting
Camera Mounting
SpawnSphere Mounting
Player Mounting
Removes the z axis rotation for consistency with other mounted object types.
Turret Mounting
Vehicle Mounting
TSStatic Mounting
Mounting demo script