Offense & Defense changes

* Touch spells now get an extra offense bonus to help them match
weapons. This bonus scales with caster health, offering up to 300
offense when max health is attained.

* Kara'hol's Curse offense bonus based on spellpower doubled. Can now
offer up to 496 offense. Worth it for such a dangerous spell.

* Eagle Eyes offense for ranged weapons doubled, up to 198 based on
spellpower.

* Bless offense doubled, up to 198 based on spellpower.

* Forces of Light offense bonus based on spellpower doubled, up to 250
total.
Allow use of two jewels of froz with soldier shield

Soldier shield will now sling back when the second froz is equipped.
Standardize Frozzes

Frozzes now always add 150 offense (even to weapons, although the nature
of weapons means you could only use one Froz and no shield).

Frozzes now always add 3-5 damage if you have the mana.

Throwaway tofers don't really seem to be a concern anymore. No need to
hamstring JoFs for most of a mage's building life.
Removed touch spell offense based on health

Improved Jewel of Frozzes will cover this.