removed ComplexMobType, as eveything it does can be done by StackedMobs and SimpleMobs
finished work on mob classes. more work to structure MobSpawner needed
fixed potion errors.
changed PredefinedPotionEffect to CustomPotionEffect. CustomPotionEffect is better. (sorry)
removed SimpleMobType, as it wasn't being used anymore, and other classes cover eventhing it did
removed MobType class.
changed InventoryCreator to ItemFactory. It didn't create inventories, it created Items. Also, factory
everything is now kept in /MobSpawn/config.yml
removed OP test for commands, found le permissions. Also, renamed main class...
put command processing in main class. Really no reason... lol i'm getting less and less confident about my design decisions
created a sub-package for mob additions (armor, potions, etc). Feel free to name it differently if you come up with a better name
finished up MobSpawner. things should be ready for testing
Merge https://github.com/m0pt0pmatt/Bukkit_MobSpawn