skeleton code
Merge branch 'master' into cdyk_trisoup
Refactored surface builder meta pass into separate function.
More refactoring.
Began integrating triangle soup skeleton.
Basic rendering of triangle soup seems to work, though buffers are
currently just populated with a single triangle.
Basic triangle soup capturing works.
Added edge extraction.
Optimization: Do not employ transparency handling and multiple passes
when nothing is transparent.
Fixed transparency bug soup.
Cleanup; removed some unused files.
changed vertex layout for triangle soup, pass along cell index instead
of color, cleanup.
added shading to triangle soup
added [none] field even when model do have fields
Added coloring using field in trisoup path
Added optional two-sided lighting for triangle soup rendering.
Made two-sided lighting for indexed surfaces consistent with triangle
soup.
Merge pull request #14 from sintefmath/cdyk_trisoup

Cdyk trisoup