Client disconnect implemented
Created proto directory, moved saveload into proto
Command moved to proto/common to be used in client
Client-side connection implemented
fixed connection
Added world config, world commands now serializable
Saveload improved
Client can process incoming commands
client can receive commands
Ship id now configurable by command line argument, fixed ship selection
Send is template - it can send any command data, not only string
Sending client ids (to understand who is enemy)
Show our ship in the left and enemy in the right
Fixed fire
Fixed creatures selection
Door control now sended to server; fixed few little bugs
Sending fire command to server
Sending creature movements to server
Merge branch 'master' of github.com:bakwc/WDJ