Removed framedropping mechanism (no longer necessary)
Refactoring

* split gui into basicgui and gui,
  where gui now contains the screenshot/movie stuff
  and will contain all future experimental features
* removed visibility feature in Gui
* some more simplification in the GuiObjects
  regarding descriptor/Step
* definition.py is no longer necessary
* defaults are stored in a dictionary now
No longer in use.
Refactoring
Merge branch 'master' of https://github.com/reims/wesen

Conflicts:
	src/Wesen/configed.py
	src/Wesen/defaults.py
	src/Wesen/definition.py
	src/Wesen/gui/gui.py
	src/Wesen/gui/map.py
	src/Wesen/loader.py
	src/Wesen/strings.py
	src/Wesen/wesend.py
fixed changed configfile name
fixed different configfile name
fixed different configfile name
debug output shouldn't be versioned
debug.out shouldn't be versioned
killed logging feature, changed configfile name, added game state filename
changed configfile name, added game state saving
changed configfile name, killed logging feature
added save game state feature in guiless mode
fixed typo in infoAllWorLd, fixed logic error for TurnOverException, minor other stuff
moved DumpGameState to basicgui
refactoring: descriptors are passed as parameters now; killed visibility changing feature; moved game state dumps to basicgui/world
killed visibility change feature
removed TurnOverException in favor of self.dead mechanism (otherwise the turn of the current running wesen ends, not of the dead one)