trying to add collision node viewing support to model previewer
Add collision nodess to model dropdown - 'bones' button toggles each one on/off
find collision nodes more organically
This might help
Handle collision objects in Objects pane of LeftPanel
Disable certain things on the LeftPanel when a collision is selected
When opening ModelForm, link all collisions shown in it to their bones (if they have one)
Add "collisions" toggle button
Add collision toggle to menu as well
Detect when the bone is close enough to a collision floor for a spawn point (no pokemon trainer t-pose)
Also use cyan color on translation and scaling controls
Use a different algorithm for determining whether point is close to line -- returns the Y offset from the line, which can be used for snapping
Reset the designer file back to an old revision (before my high-DPI PC messed it up) and re-add attributeGrid1 manually
Add settings option to snap to collision
PointCollides should find the nearest collision if more than one is nearby
Merge branch 'collision_nodes_on_model_viewer'
Change program title