Added an EncType2 encoder that is capable of encoding the server list for games that use this encryption type when querying and receiving the server list from the GameSpy master server. The responsible code is Java port from Luigi Auriemma's C implementation of GameSpy's EncType2 decryption/encryption algorithm. It is already working smoothly for the ingame browser of Arma:CWA. To get it working this way, the connection must not closed right after sending the data, as the ingame browser didnt like that. The TCPManager is now waiting 3 seconds after the data has been sent, before the connection is cut from the server side. GameSpy's master server does not close the TCP connections from the server side at all, though I do not want to keep them open any longer than required