Use the onprogress event for loading assets
Load the nextState once the current one has finished updating
Added a method to find the angle between two vectors
Fixed culling for non square colliders
Removed crossprod
Fixed quadtree
New asset class for shared info between audio, file and image assets
Now use only integer positions
Added a rotation center for better handling of object rotations
Added a direct access to components through implict getters and setters
Fixed overlaps on dead objects and added an overlap check with an object type
Fixed overlap checks on dead objects
Refactored useless getters and setters on assets
Added the possibility to emit particles only once
New builds and docs