Pattern Ambivalence beginner status
In sequence refined
- Fixed activePlayer after Tick/RoundEnd
- Fixed checkEndRound detection
- Fixed newRound();
- updated TestGameState accordingly
adding Haggis-Cards to RoundWinner at RoundEnd. Some minor bugfixes in
roundEnd mechanic
implemented gameState.getClientInfo - to be displayed in GUI
added first implementation of checkMove, IN COMMENTS due to possible
NullPointerException
Sequence check corrected - all test working fine
Merge branch 'feature/GUI' into develop
Merging endview
Merge branch 'feature/GUI' into develop
added newRound flag in gameState and fixed problem in pattern
EndView with ranking table, ClientInfo.