add GImpact and BulletSoftBody, until we have replacement (otherwise it prevents people from migrating to the github/Bullet3 repository)
Add the old Bullet 2.x obsolete demos, and CMake buildsystem files, and gradually move them to newer Bullet 3.x structure
Use statically linked freeglut, instead of dynamic glut for the obsolete Bullet 2.x demos
Add the 'reset' method to b3GpuDynamicsWorld, and use it in the BasicGpuDemo (pretty slow in debug mode, use release mode)
Don't crash in btCollisionWorld, if there is no collision dispatcher
add Bullet icon files
prepare for Bullet 2 demo collection
fix Mac OSX version of preparation of AllBullet2Demo collection
Ported Minkowski Portal Refinement mpr.c from libccd to OpenCL, for bettwe edge-edge performance (and additional contact point for degenerate/high detailed convex shapes)
Removed b3RigidBodyCL, replace by b3RigidBodyData and b3RigidBodyData_t shared between C++ host and OpenCL,
Same for b3InertiaCL -> b3InertiaData
enable MPR by default, needs more testing on various OpenCL configurations (OS, drive, GPU etc)
disable MPR until some issues are fixed (on an NVIDIA GPU, sat axis are not properly computed, resulting in instability)
Move Bullet 2.x demos in a single demo 'AllBullet2Demos', for now only BasicDemo and FeatherstoneDemo is implemented.
fix Mac OSX build
fixes to improve demos a bit
add missing file
rename files, fix Linux build
multidof4 patch
dirty changes - stabilization hacks
first experiments with RK4
made the multiDof-singleDof disctinction a bit cleaner
a bit of rk4 clean-up
RK4 for floating systems too
minor naming chamge