Adding chicken coop in hatchery
Adding chicken coop in hatchery
- Changed chickens speed from 1 to 0.4
- Fixed several bugs on room absorbtion
- Fixed bugs on the way active spots are handled
- Changed the way chicken move : now, they only move from 1 tile at each time to avoid creatures to run for too long
Worked on improving the GUI.

- I added the graphics needed for scrolling and the in-game windows frame.
- I made the corresponding changes in cegui files to display the new scroll bars.
I'll work on the windows frame cegui changes in another commit.

Part of #5
Updated the credits files with latest info, and removed unused models.

Part of #93
Removed ODFrameListener from Goals and some useless includes
fixes #110
Fixed GoldStack author to be Danimal.

Sorry again for the copy/paste error.
Merge pull request #113 from hwoarangmy/development

Adding chicken coop in hatchery
Added Chicken coop licensing info

Could you have a look @Danimal696 ?
Fixed the last file licensing info.

What's left is to change the font and split the OpenDungeons.png file into two files with separate license, and we're clean. :)
Split the GUI files and image to use proper licensing on each.

Part of #93
Replaced the blue highway font closed source font by the OFL MedialSharp one.

I also added the missing licenses.

Fixes #93
Check if name already used before creating a new entity
fixes #98
Better differentiation between server and client gamemap
Fixed two CEGUI warning types.

(Std) WidgetLookManager::addWidgetLook -
Widget look and feel 'OD/ComboDropList' already exists. Replacing previous definition.

(Error) CEGUI::UnknownObjectException in function 'CEGUI::Image& CEGUI::ImageManager::get(const CEGUI::String&) const'
Image not defined:

I left those two:
(Error) Falagard::xmlHandler::elementStart - The unknown XML element 'DimOperator' was encountered while processing the look and feel file.

(Warn)	Property 'HorzExtent' is not writable so it's implicitly banned from XML. No need to ban it manually

Because those were correct in previous CEGUI versions and I'd rather make sure
how to fix those properly and they shouldn't break the game anyway.
Merge branch 'development' of https://github.com/hwoarangmy/OpenDungeons into hwoarangmy-development
Merge branch 'hwoarangmy-development' into development
Add console command to add gold to players and support to add gold in a level file.
If treasuries are full, remaining gold is dropped
fixes #117
Merge pull request #116 from Bertram25/development

Font + skin split
Load starting gold as an int, not a double
Merge pull request #123 from hwoarangmy/development

Add console command to add gold to players and support to add gold in a ...