This massive update represents all my work going from Ian Millington's book "Game Physics Engine Development"! This step has much of his commenting and style (which I'm not necissarily a fan of.)

Other big changes in this: The build process is simpler, no massive carting around of liberaries, and easier project management. The gameobject system hasn't really been touched, its just renaming. Same for the most of everything with the word "Vector2D"