Fixed properly pass arguments to move_box in game_Scene
Add evaluating add_physics_body_to_box
Add module add_physics_body_to_box
Add evalaute add_collision_listener_to_box
Evaluate addEventListener in module add_collision_listener_to_box
Add module box_collision_listener.lua
Add module scene.game.update_stage
Move evaluating move_explosion from game_scene to update_stage
Move evalauting move_box from game_scene.update to update_stage
Remove game_scene.update
Change game spee to negative passing into move_box
Cancel explosion timer when box collision detected
Add explosion_timer
Set output of timer.performWithDelay to explosion_timer
Remove box when collide to chick
Draw explosion after remove box
Set x position of explosion sprite
Set y position to explosion sprite after box disappear
Add module replace_with_explosion
Move somecode from box_collision_listener to new module 'replace_with_explosion'