adding combat functionality. attack gesture is determined based off of length of swipe. if an enemy is attacked, it attacks the player in return regardless of whether or not it is alive. will have to change this. also, attacking is based on a radius from the player tile pos. needs to have actual swipe collision
merge conflicts
removing standard mobile assets from repo. might need to re add them later. merge conflicts. deactivated movement script on enemy
Merge pull request #62 from cptcaveman/saltymccloud

Saltymccloud