Implementation of AI Patrol and AI Loiter states

Applied to Dantooine Imp OP to get it alive.
Nightsister Stronghold NPCs added

Patrols done
NS Quest NPCs added
Mobile template alternate naming option considered
Tool functions for easier static spawn creation written
Client POI nobuild error fixed
Client POI custom radius datatable added
Preliminary work for ITV's

Added collision detection for buildings in set proximity
Added callforrattletrappickup command
Added Despawn threads so the ITV despawns after 60 seconds or when you
are out more then 50 meter(needs tweeking)
Added Radial for ITV
Altered Ticketpurchasemodemessage so the ITV Window would popup(not
fully working yet)
Fixed more Level problems with NPC's
Added Wayfar camp manually until buildouts are fixed
Reverted Changes to EnterTickedPurchaseModeMessage
Merge pull request #950 from zingzing175/master

Rebel rank reward system
Merge pull request #951 from tacef/master

Preliminary Work for ITV's
Updated readme
Added 2 Pets for AI Tests

- Added Follow State to AI
- Pets get attacked by enemies and do attack damaging enemies
- Some QA fixes
Master Merge
Merge pull request #953 from CharonInferar/NPCUpdate

AI Updated to patrol, loiter and follow
Merge pull request #7 from ProjectSWGCore/master

pull