camera priority -> slot in editor; using QT properties in material manager
camera priority -> slot in editor; using QT properties in material manager
glProgramUniform* -> glUniform* - in OpenGL 2.0 core
Merge pull request #170 from nem0/Resource_Manager

resource reload fix. (fixes #160)
system for rendering debug lines
imrpoved shadow - WIP
profiler - closes #112
server memory leaks fixed
Merge pull request #173 from nem0/profiler

profiler - closes #112
merge from master
Merge pull request #172 from nem0/qt

Qt
destroyed all resources during shutdown
qt generated files
Merge remote-tracking branch 'remotes/origin/master' into Resource_Manager

Conflicts:
	qteditor/QtEditor/materialmanager.cpp
	qteditor/QtEditor/ui_camerawidget.h
	qteditor/QtEditor/ui_mainwindow.h
	src/graphics/model_instance.cpp
	src/graphics/pipeline.cpp