Moved images to /assets/images
Also added a missing image texture.
Renamed tiles.lua to tile.lua
Also made tile.lua System auto detect tileData files.
Tiledata files need to be placed inside /assets/tiles
Added a ui.rectangle() function
Moved maps into /assets/maps
image.lua System now looks in /assets/images instead of /images
Also if there is not a image called "missing" inside /assets/images it will error out.
If you call image.getImage() and there is not a image with the key, it will return the missing texture image
player.lua Object uses TileData variables when checking collisions with tiles
world.lua System now has a RenderDistance(rd) variable, which is not yet in use.
Also a Vignette is now applied over the tiles after they're drawn.
Added a temporary test TileData