added debug profile record
added debug profile record table
generalised the concept of record scope
removed WriteFilterStage class (functionality integrated into WriteCollectionStage)
Make sure player doesn't get any AI packages (Bug #1749)
Make sure dialogue is ended properly when closing it by using a service (Fixes #1755)
Add ManualResourceLoader for character previews (Fixes #1752)
Fix uninitialized QuestStatus in DialInfo (Fixes #1694)
Implement hiding inventory windows by double click on caption (Fixes #1690)
Sync upstream changes to shiny
Use Modified attribute values to derive magicka and fatigue (Fixes #1760)
Don't show sMagicInvalidTarget for soultrap on NPCs (Fixes #1762)

Note the message was accurate, since NPCs can't be soultrapped. Maybe vanilla doesn't show it to not spam the screen with message boxes when attacking with a "soultrap on strike" weapon...
Savegame: Set equipment slot for lights (Fixes #1761)
added scope configuration to creators
Implement Command creature/humanoid magic effects (Fixes #1120)
Set glyph width/height separately from texture coordinates (Bug #1096)

Requires MyGUI SVN
Don't fade out screen if teleport target cell is not found
Remove summoned creature and its effect when it is killed (Fixes #1341)
Don't knock down from fall damage in onHit (CharacterController is doing that already)
Move ESM terrain data handler to esmterrain component so it can be used by the editor (Feature #1597)