[rasterizer] Add transform interface

- Import simple Vector3 and Matrix4 class.
- Add a ModuleContext::SetTransform() function.

* Please bind the transform interface to your module.
[kihx] Split out the render.cpp file into individual files

- Add type.h
- Add texture.h/cpp
- Revise wrong namespace usage
[rasterizer][kihx] Bind a SetTransform function.

- Add a SetTransform function in kihx.dll and bind it to rasterzer.exe.
Merge branch 'master' of https://github.com/kihx/rasterizer