Fixed out of range crash when getting laser beam #73
Disable token mechanism for clients. Clients may always fetch the /server/list
Disable server token mechanism for the time being as well.

We have firewalled the registering of servers anyway
Add servers.sh coded by Jeroen
Merge pull request #106 from rayburgemeestre/network_multiplayer

Disable tokens and add servers.sh
Change order in which player scores are send to client (before the countdown etc.)
Bullet count fixed; Updated player left the game string
Merge pull request #107 from jeroen-groeneweg/network_multiplayer

Bullet count fixed; Updated player left the game string
Servers.sh now logs to a different file per process
Merge pull request #108 from jeroen-groeneweg/network_multiplayer

Servers.sh now logs to a different file per process
Make CommandProcessor more robust by parsing commands only after all pointers have been updated
Implement first (empty) version of a Victory screen command
Merge branch 'network_multiplayer' of github.com:rayburgemeestre/smashbattle into network_multiplayer
Merge pull request #109 from rayburgemeestre/network_multiplayer

Network multiplayer
Merge branch 'network_multiplayer' of github.com:DemonTPx/smashbattle into mac_support