v2.1.0.1

- weapons are now much less prone to jamming (but degradation rates are
the same)

- most rifle ammo types are now more effective, especially in terms of
armor-piercing

- all NPC types are slightly less resistant to bullets (especially
lighter-armored ones)

- NPCs wearing iterations of SEVA suit now have 'base resistance' of
light armors instead of medium ones

- AKS and RPK74 are no alligned correctly to NPC backs (thx to
Plaargath)

- balanced and implemented SSP-99M (green version of SSP) - it is now
available in trade and is somewhat better to regular version

- 'SSP Headgear Set' is now about 30% cheaper

- mutant part prices have been re-balanced among traders and all missing
entries for new parts have been added (thx to Plaargath)

- QRS have been heavily tweaked to leave more important stuff on the
player and drop redunant things

- actor now bleeds much slower (bleeding lowers health at slower rate)
but gets slightly more damage and bigger wounds both from mutants and
bullets. Also wounds heal themselves at slower rate.

- re-balanced 'ergonomy' upgrades for various suits to prevent them from
giving drug-like bonuses

- blood decals on walls and floors are now smaller

- anabiotics work properly now (thx to burgois)

- SSP-99 and SSP-99M now trigger the 'Pripyat passage' quest alongside
the SEVA (thx to Odizzido)

- cat tail now has proper icon and mesh (thx to Plaargath and ponney68)

- all 'unhealthy', 'toxic' and 'low quality' food and beverages lower
actors health on usage

- mechanics charge significantly more for repairs and give smaller
discounts

- bloodsuckers appear futher away from the player giving more time for
reaction