Use gl-matrix vec3 instead of three.js Vector3 for physical - Update voxel-control, voxel-physical

deathcap/voxel-control@271a390949e65a99f237d39102fdb585f1914422 Update for gl-matrix voxel-physical
deathcap/voxel-physical@217247c6f50284e89f22a2e5d5b60c38f35c6b32 Use gl-matrix vec3 instead of three.js Vector3
deathcap/voxel-physical@cdbf0fcc2e9d50bb86a145b8111df0d2a7418d86 0.1.3
deathcap/voxel-physical@98bdceeab3d176893190092630122e812427e7d5 Merge pull request #10 from deathcap/fallfix
deathcap/voxel-physical@6f405956d2ea762f99c1f6f2ac3d805d1efaf7d9 0.1.2
deathcap/voxel-physical@eab07b5f6bf60d7039b00a359ee1eebd7cbe9105 fix for old_resting_y. thanks @deathcap!
deathcap/voxel-physical@b6436988777c83ce02495c31e7544382fdd23683 0.1.1
deathcap/voxel-physical@7d2b6e7dc39ec573f9c705ed4c85444f2a882dac bugfix: check two frames prior, not one frame prior

Commit message generated by https://github.com/deathcap/lmno-cl