first skeleton for implementation of world_fsm state execution
fix indentions. replace tabs with spaces
fix indentions of world_fsm (replace tabs with space) and improve skeleton for state execution
fix unit test to pass with changed protobuf spec
another indention fix
implement first (client trusting) version of interact:move handling
add configuration to determine who a move with an additional intercation should be handled
add configuration to enable virtual infinite grids
fix destination checks of process_interaction method if move=true
fix handling of infinite dungeons
slim down public protocol to simplifie initial implementation
improve dev client to navigae trough simple worlds w/o objects
introduce an internal data model which reduces the dependencies to the PB specs. Only sockets speak PB records all other modules use the internal data model.