added setposition function
Added signals and slots for updating cameraposition.
Fixed a memory leak when removing a item in the object tree.

Added Cameraposition view.
Renamed SpinBoxes.
Switched from exit(0) to close().
Added more properties to the properties pane.
Properties and add new object can be closed and reopened from drop down menu and with hot keys.
Renamed the spinboxes for rotation, scale, position
Rearranged code in the constructor. When filters are selected object properties are hidden, when object is selected they are shown.
Swithced from spinBox to doubleSpinBox on all properties
Merge remote-tracking branch 'origin/master' into Design

Conflicts:
	ToolKit/Source/DXWidget.h
Created a tableitem class.
added a signal when creating meshes.
Removed debug code. Added objectTree and ObjectTable functionality (Object adding).
new classes and ui changes.
Added new trees for particles and lights.
Added security if no object is selected.
Component now has scale and can return a lot of interesting stuff.
Added trigger events for scale boxes.
Minor design changes.