Adding / removing TODOs.
Lazy rebulding the view matrix.
Moving camera further from the target in the Orbit mode.
Refactoring hardcoded values.
Adding offset to the CameraDetailsDisplay.
Stretching the CameraDetailsDisplay.
Making offsetX a static field.
Adding / removing TODOs.
Zooming-in / zooming-out in the Orbit mode.
Displaying zoom value.
Trivial zooming in the FirstPerson modes.
Trivial zooming in the FirstPerson modes.