Scoreboard: Moved the AFK status to the time field, merged ping and pl into a single "lag" field
No healing over max health or while the game is not in progress
Fixed healing fire stopping revivals
visual effect for healing fire
visualdamage: don't consider hits against own projectiles team damage
made Medic affect only creatures
Scoreboard: cnly show minutes in the time column
The Reflective Shield has been redesigned (read on for details)

    * Regenerates at 100% speed, up from 80% (as fast as a hand grenade).
    * Lasts 6 seconds, up from 5.
    * Reflects 30% damage, down from 80%.
    * Protects from 30% damage, down from 80%.
    * Nadget damage reflection factor changed to 100%, up from 62.5% (note: this stacks with normal reflection factor multiplicatively).
    * The shield user is now fully mobile.
    * The shield no longer suppresses buff effects, except for Medic's damage debuff.
    * When the shield user is attacked, 80% of the damage is stored within the shield, up to 150 damage.
      When the shield is triggered (G key), it is cancelled, and the stored damage is unleashed at the aim location (100qu radius), similar to a Bash shot.
      All shields start with 30 damage stored.
    * The shield is now totally op and stupid, akari is a retard, nerf now, blah blah blah.
no hitsound against dead creatures
Gfx update, 16x11px of fun for the anonymous flag. pixel-art ftw
Buffed shield discharge: 60 base and up to 200
Gfx update, flags. Anonymous ( back to classic ) and pirates are now consistent with other flags, but better res. A source file to create flag was added in folder extra as well, for the frame and gradient effect.
Revert lag field
Team-colored shield discharge
Better shield UI
HG_Shield_Trigger: do discharge before cancelling the shield
Moved nadget cooldown reduction from Haste to Wrath (50% reduction)
Added a weaker Arc-like effect to shield discharge (400 range, 0.3 multiplier)
Fixed visualdamage against non-creatures and set health of all shootable nadgets to 50
fix shield hud for specs