Less fat zombies
Made mod that can be loaded through the mod manager.

I had to remove the crafting recipes for the modified
full auto CW-24s, because the mod manager had some problems
with them.

Added the CW-24K, which fires the 7,62x39mm.
Tested, everything works ok.
Fixed the files in the mod.

Should work without problems now.
Fixed spacing.
Fix: description of PB&H sandwich: capitalize first letter
Fix: description of bologna: "it's = it is" (shortening), "its x=x of it" (genetive)

more: http://www.its-not-its.info/
Character creation: negative traits "earns" points, positive traits "costs" points

Not sure about can this be now localised correctly.
Character creation: negative professions "earns" points, positive professions "costs" points

Not sure about can this be now localised correctly.
Fix: help->driving had extra linebreak. Works even with undefined key for Vehicle Controls

%s seems to take two characters, but it is at least three (e.g. "^").
In worst case it is 'Vehicle Controls'.
Basic fat implementation.
In the advanced inventory, recognize when the player is not grabbing anything.

This is particularly troublesome in the following scenario:
* grab something (a shopping cart)
* Enter AIM
* Assign a pane to be [D]
* Exit the AIM
* Release the cart
* Enter AIM
* You can't easily switch slot on the pane assigned to be the [D]
New recipes, new foods, oil lamps, lamp oil, typo fixes, etc.
Fixed the typos and edited the descriptions.
Update Cataclysm.vcxproj.filters

Minor fix, my bad.
Incorporate "FAT" tag into JSON_FLAGS.md
Fixed a typo and modified the descriptions once again.
partial astyle + better caption for adv. inventory menu
Add brackets for conditions
recipe tweak
cannibalism recipe parity