BuggleButtonPanel is now correctly updated when the user's code is executed.
change naming convention for scala entities
skeleton for a lunar lander lesson
Merge pull request #134 from polux/compile_scala

change naming convention for scala entities
get rid of .fr.html files and modify po4a.conf instead
revert it.po
remove scala and python entities for now
add lessons.lander to ExoTest (breaks it)
outline of the upcoming series of exercises in Main.html
add almost empty LanderWorld
rename LanderWorld to the name of the class that is the actual world as seen by PLM
Merge pull request #135 from polux/lander_skeleton

skeleton for a lunar lander lesson
[+] Add the template, the correction and the instructions of the current exercise to the local repository. Also put each code in a different file for each language. There are still some weird things going on with the getTemplate() method though.
[Modified] Delete the lines referring to the template as the getCorrection method contains everything we need.
[-] Remove the JGit messages from the console.
BuggleButtonPanel is now correctly updated when the user's code is executed.
Merge branch 'PIDR2014_InteractiveControls' of https://github.com/Cedric-Huguenin/PLM into PIDR2014_InteractiveControls

Conflicts:
	src/plm/universe/Entity.java
Merge pull request #136 from Cedric-Huguenin/pidr-2014-local-git

[Modified] The GitSpy now creates a different code files for each languages.
[Fix] Correct the instruction file. It is now called mission and uses the getMission method to get its content. There is also now one mission file per language, as the getMission method take the current language as an argument.
Merge pull request #137 from Cedric-Huguenin/pidr-2014-local-git

[Fix] Correct the instruction file. It is now called mission and uses th...
Merge pull request #130 from Cedric-Huguenin/PIDR2014_InteractiveControls

BuggleButtonPanel is now correctly updated when the user's code is executed