All pre_setup_before_jobs = 0 gamemodes changed to pre_setup_before_jobs = 1
Adds assigned_role = "MODE" to the new pre_setup_before_jobs modes.
Reworks Gamemode/Job interaction a bit
Prevent restricted jobs from being selected on antags
Integrated some of the security records functionality into security HUD. Couple of bugfixes.
Accidentally revoked some other changes
More checks that should have been there in the first place, cleanup.
Missed a sodding "
* prevented empty stacks from being generated on tiles, when merging stacks on floor after crafting them (e.g metal => floor).
Fixes #4775
* various clean-up of unnecessary checks related to stacks
Allows wizard events to be forced outside of summon events (and normal events to be forced within summon events)
Create the audible_message() proc to replace most instance of " for(var/mob/M in hearers(...)   show_message(..., 2)"

fixing typos and missing emotes in emote lists.
One more hearers replacement.
Location nulling moved to Destroy() proc
Fixing issue where people can't hear their own emotes while inside lockers and the audible messages when also in the dark. Removing object_talk() proc (obsolete).
Replacing two audible_message() by say().
Fixing two small mistakes.
Gives changelings 10 power points, rebalances ability chemical costs, and fixes two bugs and a typo.
whoops, hivemind should cost 2
There will never be more starting head revs than their are heads.

If there's <3 heads, there'll only be as many head revs as heads
Adding say_quote() to library console and supply computers.
...and to ordercomp as well