added Medusa animations...
testing git...
Database:
Try to commit halvung modified pos for encountered mobs.
corrected some troll sizes
added gurfurlur moves
Database:
Halvung added right pos for encountered mobs
corrected some trolls size
gurfurlur animations skills added
testing git
SCRIPTS: Fix for Windurst 2-3 calling hardcoded NPC ID's. (making the mission non-completable)
Merge branch 'master' of https://github.com/DarkstarProject/darkstar

Conflicts:
	sql/mob_spawn_points.sql
Merge mob_spawn_points
DATABASE: Eald'narche families, groups, pools, mods, spawn points, skills
Testing testing.txt
Added spell names above sql insertion to match what I have been doing in item_mods.sql and item_latents.sql.

Added comments indicating modifications to player stats based on which blue spell was set in blue magic to match what I have been doing in item_mods.sql and item_latents.sql.

Corrected stats to the following spells:

1) Cocoon (Corrected Stat, was DEX, should be VIT)

Added stats to the following spells:

1) Maelstrom
2) MP Drainkiss
3) Self-Destruct
4) Blood Drain
5) Jettatura
6) Magic Fruit
7) Soporific
Delete testing.txt
Database:
Small fix z181 celestial nexus
cs 32000 entrance cs 32001 last cs 32004 second cs
fix cs 1 goblin footprint error
Changed line 2125 and removed the ? and changed it to a 1.

Original work done by gedads.
Corrected line 2125 and changed the ? to a 1
SCRIPTS: Removed hardcoded NPC ids on some spatial Displacements.. Added retail pos positions and correct events for said displacements.
SCRIPTS: Fixed crash on casting Drain.
CORE: Instant logout for characters with GM level greater than 0.
Merge pull request #4 from Euda/master

item_latents
CORE: Commented out a debug message I left in by accident.
SCRIPTS: ZM16, ZM17
CORE: fixed math error in nearPosition
-added support for teleport moves - both to chase and teleport on cooldown
-mobs that are in a mobskill animation will not move or attack during the animation
-added mob modifiers for mobs that always share an exact position with another (such as Eald'Narche and Exoplates), teleport type, teleport cooldown, and teleport in/out mobskill ID
-modified CPositionPacket to take any entity (as it can be used on anything)
-KillAllStatusEffect includes permanent buffs (since the modifiers are reset on respawn anyways, they should be reapplied in the onMobSpawn script function)
-moved SaveModifiers so that any modifiers added in onMobInitialize are saved
-added a lua binding to get the current instance a player is in (returns lua_instance type)
-changed hasTarget to getTarget (returns the target or nil instead)
-changed getPos and lookAt to use a table with keys "x", "y" and "z" instead of 1, 2 and 3
-added lua binding to "teleport" a mob (set their pos/rot and send a CPosition packet)
-added NearLocation lua binding to get a pos near some other pos (radius/angle)
-SQL: added ZM16 BCNM
-added mob mods for Eald'Narche/Exoplates
-improved movement speed for Eald'Narche/Exoplates
-lowered Eald'Narche (2) attack delay
-corrected Eald'Narche (2) mobskills
-added spawn points for instance 2 and 3 for ZM16
-added Eald'Narche (2) spell list
SCRIPTS: modified sic/snarl to use new getTarget (instead of hasTarget)
-corrected pos for completing ZM15
-modified mobskills to use breakpoints at 150 TP and 300 TP (instead of 100, 200, 300)
-added scripts for Eald'Narche, Exoplates, Orbital, Eald'Narche (second form) and all their mobskills
-added BCNM scripts for "The Celestial Nexus" BCNM
-added scripts for ZM17 cutscenes in Norg and Lower Jeuno
Merge branch 'master' of https://github.com/DarkstarProject/darkstar

Conflicts:
	sql/mob_spawn_points.sql