Placed in initialization code for level editor, and added new buttons for switching layers in Trigger and Tileset.
Editor: Fix animated icons not animating.
Remodified the code so that it's more "streamlined."
Integrated primitive layer properties. Two layers now exists: Triggers and Tileset.
/bin stuffs.
Old test area maps.
Editor: Fixed animation problems.
Editor: Fixed biomes not being set.
Editor: Fixed a hidden bug causing unpredictable loading sequences.
Decided not to make animations optional.
Editor: Removed unused JComboBox, and replaced it with 2 layer editors. (Tileset & Trigger)
Editor: Is now able to enable/disable the Swing components.
Editor: Saving maps with trigger data is working.
Editor: Made canvas placed in center upon creation.
Editor: Added some labels to side.
Editor: Implemented custom maps system.
Editor: Fixed weird jumpiness after releasing button.
Editor: Disables the tile selection palette if Trigger layer is active.
Editor: It is now possible to erase and place triggers.
Decided to convert to integer first, before converting to character.
Editor: Fix issues with calculating (X,Y) positions incorrectly.
Enhancement: Made the mouse hovering more useful by letting users know of the trigger ID and value properties of a trigger tile.

Will probably extend this functionality to hovering over tilesets.
Editor: Added String names to the Triggers for easier labeling in the editor.
/bin and resource stuffs modified for fixing editor.