-rewrote Gameboy CPUEmualtor to use a jump table. This greatly increases performance at the cost of slightly larger code!
-updated build script and made it delete the old public_html_optimized directory
-DummyApp implements all of the GameApp stubs to remove unnecessary warnings
-ircPluginWrapper makes sure APIs exist before executing to fix crashes
-updated to latest version of require.js
-updated to latest r.js for building the project
-switched to using Closure Compiler
-fixed syntax errors generated by closure compiler
-NOTE: unoptimized code seems to run faster than code "optimized" by closure compiler. At least that's the case in V8