Updated attack scripts to work better around the CShip
In middle of changing spawn mechanics
Capital ship death sequence
Fixed weapon lock-in error spam

You can't send "null" over the network so errors were spewing out
everywhere with homing weapons.
Another StarScript fix, players have been added as damageable
Fixed bullets passing through the shield ship

The shield ship was added to the layer mask and explosive damage
directly hurt the shield ship.
Fixed beam issues and cleaned up code

The EnemySupportShieldScript has been completely cleaned up, the
BeamBulletScript has had some issues fixed and prefabs have been
adjusted.
Merge pull request #38 from doctorspoof/PeterBranch

Merge PeterBranch with development
Fixed docking speed
Merge branch 'development' of https://github.com/doctorspoof/SpaceShooter into development
Small little whoopsy

That gets rid of one unnecessary warning.
Asteroids now react to a beams impact point
Capital ship destrcution sequence progress. Awaiting assets for splitting, then completed.
Merge pull request #40 from doctorspoof/PeterBranch

Asteroids now react to a beams impact point
Added textures to cship death sequence. Requires more tweaking and additional effects
Capital ship conflict fix?
Added special waves. Changed small waves to spawn at 2-7 random spawn points. Fixed some range issues regarding new frigate rotate range around CShip.
Merge branch 'MikeyBranch' into development