-Fixed a bunch of bugs in MultiblockStructure

-Fixed some more bugs with BatteryBlockEntity
-Fixed some bugs with CubeBlockManager
-Finished up player mapping

-Added SteamId property to CharacterEntity that uses the new player mapping system
-Overhauled object managers again (things might still be broken)
-Added HackSpeedMultiplier, RealisticSound, PermanentDeath and ClientCanSave properties to the server config definition
-Fixed bug with object manager profiling

-Added safety check on server tool entity tree refresh and BaseObjectManager.RefreshInternalData()
-Added floating objects and static cube grids to the /delete chat command

-Added /owner that will reset the owner of all blocks in a given cube grid to the value specified
-Added /export that will export the specified cube grid to /Mods/Exports/somecubegridname.sbc
-Started on /import command that is the reverse of the /export command
-Added /spawn command to spawn random ships or ships defined in spawn groups
-Moved cargo ship management into its own class
-Updated game libraries to 1.040.011
Merge branch 'master' of github.com:SEModCommunity/SE-Community-Mod-API
-Removed a failed attempt to build a better sync for the API

-Increased internal object manager refresh timer to 250ms (might adjust later)
-Fixed a bug with index clamping in random cargo ship spawning

-Fixed a bug where dampeners weren't shut off in random cargo ship spawning
-Added events per second profiling to plugin manager
-Fixed bug with EntityId property of BaseEntity
-Fixed bug with entity removal network manager method
-Added refreshes per second profiling to BaseObjectManager
-Finished main implementation of PowerProducer
-Fixed bug with cube grids where name was being reloaded from blocks too often
-Changed cube block created events to priority 10 if the cube grid is still loading
-Added error protection in SectorObjectManager in entity hashset refreshing
-Reworked entity cleanup in SectorObjectManager LoadDynamic
-Disabled export and delete of FloatingObject entities until bugs have been resolved
-Fixed bug with PowerReceiver

-Fixed bug with cube grid setting dampeners enabled/disabled