[Build] Try fixing error by adding git --work-tree to be able to run it from TeamCity
*[Build] Remove work-tree
[Build] Add Zip and FTP for nightly builds
[Build] Add FtpUpload to FullBuild
[Build] Fix issue for Zip and clean samples, nightly builds
[Build] Make ZIP file configurable
[Build] Use http://code.google.com/p/sharpdx-nightly-builds/ instead of ftp to store latest builds
[Build] Fix error in build
[DirectSound] Add DirectSound.DuplicateSoundBuffer. Add Volume.Minimum/Maximum
[DirectInput] Fix issue #377. Avoid boxing of structs while unmarshalling KeyboardState
[XAudio2] Fix issue #384. Add constants to Echo, Reverb, MasteringLimiter and Equalizer
[Toolkit.Graphics] Fix issue #364. Provides detailed exception when a shader with a more recent profile is used on the current GraphicsDevice. Fix bug in GraphicsDevice constructor not using requested profiles on desktop.
*[Toolkit] Fix SharpDX.targets
*[Toolkit] Fix SharpDX.targets
[Toolkit.Game] Improve stability of EffectCompilerSystem, by allowing concurrent read/write on dependency/shader files.
[Toolkit.Game] Fix issue #400. Improve stability of EffectCompilerSystem, by allowing concurrent read/write on dependency/shader files.
[Direct2D1] Fix issue #392. Dispose BitmapFrameEncode.Options to avoid a memory leak
[Toolkit.Graphics] Fix issue #388. Allow to Save Gif image/texture.
[SharpDX] Fix issue #380. Add ObjectTracker Tracked/UnTracked events.
[SharpDX] Fix issue #380. Add ObjectTracker Tracked/UnTracked events.