Added hardoncollider submodule
Added rxi's class framework, added first steps toward entity system, started porting entities to entity system
Further rewrite, not playable in this version
More refactoring, game not really playable at the moment
More rewrites, added all objects except for debris as entities, more to come
More rewrites. Soon everything will be an entity, then only collision handling needs to be done (detection is working already)
Added primitive collision manager
More rewrites. Fixing input, added collision response for certain situations
Reduced drawing to currently visible objects, thanks to Hardon Collider
fixed fighter AI
more rewrites
Even more rewrites, it's beginning to come together again
rewrites, rewrites, rewrites
more rewrites. soon...
moved data into gamestate
Moved more stuff into gamestate
Merged draw call reduction
fixed problems introduced by last merge
Added post effect composer
Added subsystem handling to main