New round moon
Added s.config.shadows, fixed placeholder HUD code for targetting
Fix sluggish controls when framerate is low
Remove old files, resize moon texture, add notes about perf
Add notes about perf
Add alien ship class
Start on a new server
Start on a new client
3D HUD with good performance on iPad
Let explosion color be configurable, tweak colors for plasma and flares
A start on server delivered maps
Don't call init() asynchronously

* It causes calculations based on position to be wrong
* This makes the ship run into its own bullets when flying forward and firing
Server updates

* Added matchJoined handshake to tell players when they can join a team
* Convert maps to JSON
* Added map.spawn positions
* Fix crash when no data is sent with fire or hit packet
* Add moon bases to invasion map
Client updates

* Add name to map item constructors
* Correctly set constructor property on classes
* Added matchJoined handshake
* Spawn player according to map spawn location for team
* Added temporary map editor, accessible by calling s.MapEditor() and s.getMap()
Map parity between client/server, ship hits and kills