changes from unity
Spring joint 2D early version
Spring Joint 2D work
Merge pull request #1 from SaFrMo/sander

Sander
changed to fixedupdate
Merge branch 'master' of https://github.com/SaFrMo/gardens

Conflicts:
	Assets/scripts/movement/Swinging.cs
removing merge artifacts
Tether system basics
Removed grounded controls from tethered state, resulting in more realistic behavior
testing ropelength
unity did this
Merge branch 'sander' into ement

Conflicts:
	gardens-csharp.sln
	gardens.sln
Merge branch 'master' into ement - updating jumping and rope length code

Conflicts:
	Assets/scenes/building_template.unity
	Assets/scripts/movement/Swinging.cs
	Assets/scripts/movement/WASDMovement.cs
fixing merge so swinging gravity works properly
updaing prefabs, adding colliders to guides so player can't leave the level
updating collision with ground to use 2D collisions instead of 3D, jumping is working now