Merged TilePositionComponent & TileBound into TileComponent
TileProcessor queryable for entities at a given coordinate
TileProcessor listens to MovementProcessor to update its map
Need the changes...
Merge branch 'refactor_TileProcessor' of https://github.com/warreq/Scamp into refactor_TileProcessor

Conflicts:
	core/src/com/warsheep/scamp/screens/MainGameScreen.java
Collision and Combat Processor changed to fit new TileProcessor scheme
Fixed attack-facing behavior
PrefabFactory makes mr bones real good
PrefabFactory makes MrBones really good"
Debugwizard can be a prefab too!