Clarify monster locations in quest & conversation for Lodar def pot (thanks dromoz!)
Update PO with clarification of Lodar's def pots
Update French and Russian translations (thanks Marwane K and dromoz!)
Add xhdpi and xxhdpi icons. Update to SDK 19.
Bump version to 0.7.1a1 (versiocode 41)
Spelling corrections Elwyl: both our sakes -> both our sake
Remove obsoleted "width" and "height" on <objectgroup> in TMX files
Read fewer fields from TMX files

* Do not read "tilewidth" and "tileheight" from <map>, always assume 32.
* Do not read "tilewidth" and "tileheight" from <tileset>, always assume 32.
* Do not read "width" and "height" from <layer>, always assume same size as map.
* Do not read "width" and "height" from <objectgroup>, always assume same size as map.
* Do not read <image> inside <tileset>. Always assume tileset name is same as image resource name from ResourceLoader.
Add border to monsters_men2.png monsters_snakes.png
Unblur and add border for monsters_men.png
Slight border to monsters_rltiles3.png
Updated Russian translation (thanks dromoz)
Content editor: enable dragdrop sorting of resources
Content editor: allow reordering quest stages & droplist content
Content editor: allow reordering items & monsters in table editor
Content editor: allow dragdrop reordering conversation replies
We avoid unnecessary boxing of the Integer values.

Method implementation suggestion.  Issue #12
Merge pull request #13 from TodorBalabanov/master

We avoid unnecessary boxing of the Integer values.
Code cleanup: intellij->rightclick->optimize imports
Replace coords with xCoords and yCoords.

One parallel array more will help to escape packing and unpacking
coordinates as integer values.