Visibility changed to visible on Entities. Tilemaps revision part one, Tiled maps now are importent successfully, no rendering/cell mapping just yet.
Tilemaps now rendering. Texture atlases can be used. Cell Indexes on Tile Types can be changed.
Merge https://github.com/gamelab/kiwi.js into Tiledmaps
Implemented more methods on TileMapLayers for modification of map data. Comments have been added to classes.
Change Log:

- Changed the createFromFileStore to also accept object literals as another alternative to JSON files saved in the filestore. Needs a bit more commenting.
- Started adding storage of collision information to tiletypes.
- Started a collision implementation for TileMapLayers.
- Bug with TileMapLayers rendering in Groups fixed.
- Kiwi Files updated. Mainly comments and code reorg but the timeoutdelay has been push up to 4000 milliseconds (previously 2000) and files that fail to load (via xhr) will now try again as many times as they can (set via maxLoadingAttempts).
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Updates:

- Arcade physics updated. Now contains methods to deal with overlapping and separation of GameObjects vs Tiles on a TileMapLayer.
- TileMapLayers can also now be moved via velocity/acceleration of Physics components.
- ArcadePhysics can now affect rotation.
- ArcadePhysics comments updated.
ArcadePhysics Tilemaps bug with hitboxes can collisions between tiles fixed. Refactoring of code starting
Comments added to ArcadePhysics. Bug with regular ArcadePhysics fixed.
Updated Tilemap Examples.

- Assets have been updated.
- New examples have been added and existing ones updated.
- TileMapLayers have a new method for getting a tile/tiletype by a x/y coordinate passed in pixels.
Merge branch 'dev' into Tiledmaps
RenderGL and GLRenderer added to Tilemaps and they now render in WebGL.
ArcadePhysics examples created and implemented.