Use correct mouse function naming for interface
Add NonCopyable Inteface Class
Fixed missing #Pragma once in header files
Added Missing OnLostDevice definintion
Add EvtData_Set_Controlled_Actor Event Type
Changed name from m_pTeapot to m_pPaddle
Added Pong Sample Events cpp
Added CriticalSection Classes
Added Realtime Proccess Classes
Finished definition for PongSampleView
Add EvtData_New_Actor Event
Add CGS_WaitingForPlayers to CoreGameLogic Enum
Minor Code Cleanup
Fix bug in SceneNode where Index/Vertex Buffers not properly being setup
Add update method to CoreGameLogic
Gameplay code for managing human views
Add RequestStartGameDelegate
Add Request Start Game Event Type
Regester game start event in pong logic
Call Register and Remove Delegates Method in PongLogic