Switch to new build system
Discard old resources, need to recreate them
Apparently resources were bss too
VirtualSize hack for .data
Fix up commented out source
Capitalization error in code.asm
Added makefile, it works of petool's makefile
fixed @... not in .patch in graphics_patch and loading
First round integrating data
Improved .gitignore
Revised build system:
 - Restored symbols now linked separately
 - pe2obj not needed
 - whitespace cleanup in spawn/spawn.asm
Some macros temporary switch sections, moving files
clean no longer depends on clean_tools
misc fixes for loading.asm
start renamed _start, moved from linker script to gamemd.sym
Cleaning up INI macros
Few more symbols moved to gamemd.sym
variables from var.asm moved to be near relevant code
spawn_ini_macros -> spawn_ini
tricks from TS's makefile and linker script ported over
Ported macros from TS hyper-demo