Stripping byte code is now part of the post build tasks so that JIT is impossible, making testing more similar to an actual device.
Added test result to .gitignore
Removed stripping as it broke the unit testing in Xamarin. It will need to be separated into another build process.
Added NUnit dependencies
UnityTask bug fixes
Merge branch 'master' of github.com:NoxHarmonium/unity-tools
Merged in some fixes that were done to UnityTask while using it at my last job.