Fix broken links
Fixed a bug in the accumulation of offsets when a fixed position element
exists in the parent hierarchy - the fixed parents offset was not
included in the accumulation.
Fix character encoding conflicts.
Typo in CAAT.Module.Preloader.Preloader
Add  shadow offset to Label Actor
correction to x,y in Actor documentation
* 04/07/2013 0.6 Build 52 *
---------------------------

* Changed. Some functions from Matrix objects to Matrix class.
* Added. Modification to CAAT.Math.Rectangle . if no parameters in constructor is set to empty.
* Fixed. CAAT.Foundation.UI.Label dependencies.
* Fixed. CAAT.Foundation.Actor dependencies.
* Added. Capture skeletal animation on-the-fly to an spriteSheet.
* Added functionality to AudioManager. The method director.setAudioFormatExtensions which proxies to audioManager.setAudioFormatExtensions
  sets a default audio object extension set. By default is [ 'ogg', 'mp3', 'wav', 'x-wav', 'mp4' ]. This means CAAT by default
  will try to find ogg files, then mp3, etc. It is not important whether the audio files add to director.addAudio have extension
  or not. CAAT will add the first suitable extension to be played from the supplied or default audioFormatExtension array.
* Added __CLASS attribute to Class function. Now all objects are identified.
* Fixed Director dynamic scale behavior.
* Enhanced Skeletal animation support (Spine).
* Fixed. Font error which prevented fonts to draw on screen.
* 07/01/2013 0.7 Build  3 *
---------------------------

* Added functionality to AudioManager. The method director.setAudioFormatExtensions which proxies to audioManager.setAudioFormatExtensions
  sets a default audio object extension set. By default is [ 'ogg', 'mp3', 'wav', 'x-wav', 'mp4' ]. This means CAAT by default
  will try to find ogg files, then mp3, etc. It is not important whether the audio files add to director.addAudio have extension
  or not. CAAT will add the first suitable extension to be played from the supplied or default audioFormatExtension array.
* Added __CLASS attribute to Class function. Now all objects are identified.
* Fixed Director dynamic scale behavior.
* Enhanced Skeletal animation support (Spine).
* Fixed. Font error which prevented fonts to draw on screen.
* Added. Method SpriteImage.addElementsAsImages which turns all subelements, either a grid defined by rows and columns or a JSON map
  into available images for director.getImage calls.
* Fixed. Label object made <image> tags to be incorrectly set in the document.
* Fixed. Label now accepts images set by calling Label.setImage or images with names matching director.getImage calls.
* Added demo35: Label usage.
* Added demo36: Sprite maps.
* Added. Method SpriteImage.initializeFromTexturePackerJSON which adds map sub-images as valid director.getImage values.
* 07/01/2013 0.7 Build  3 *
---------------------------

* Added functionality to AudioManager. The method director.setAudioFormatExtensions which proxies to audioManager.setAudioFormatExtensions
  sets a default audio object extension set. By default is [ 'ogg', 'mp3', 'wav', 'x-wav', 'mp4' ]. This means CAAT by default
  will try to find ogg files, then mp3, etc. It is not important whether the audio files add to director.addAudio have extension
  or not. CAAT will add the first suitable extension to be played from the supplied or default audioFormatExtension array.
* Added __CLASS attribute to Class function. Now all objects are identified.
* Fixed Director dynamic scale behavior.
* Enhanced Skeletal animation support (Spine).
* Fixed. Font error which prevented fonts to draw on screen.
* Added. Method SpriteImage.addElementsAsImages which turns all subelements, either a grid defined by rows and columns or a JSON map
  into available images for director.getImage calls.
* Fixed. Label object made <image> tags to be incorrectly set in the document.
* Fixed. Label now accepts images set by calling Label.setImage or images with names matching director.getImage calls.
* Added demo35: Label usage.
* Added demo36: Sprite maps.
* Added. Method SpriteImage.initializeFromTexturePackerJSON which adds map sub-images as valid director.getImage values.
Remove old doc.
* 07/01/2013 0.7 Build  6 *
---------------------------

* Added functionality to AudioManager. The method director.setAudioFormatExtensions which proxies to audioManager.setAudioFormatExtensions
  sets a default audio object extension set. By default is [ 'ogg', 'mp3', 'wav', 'x-wav', 'mp4' ]. This means CAAT by default
  will try to find ogg files, then mp3, etc. It is not important whether the audio files add to director.addAudio have extension
  or not. CAAT will add the first suitable extension to be played from the supplied or default audioFormatExtension array.
* Added __CLASS attribute to Class function. Now all objects are identified.
* Fixed Director dynamic scale behavior.
* Enhanced Skeletal animation support (Spine).
* Fixed. Font error which prevented fonts to draw on screen.
* Added. Method SpriteImage.addElementsAsImages which turns all subelements, either a grid defined by rows and columns or a JSON map
  into available images for director.getImage calls.
* Fixed. Label object made <image> tags to be incorrectly set in the document.
* Fixed. Label now accepts images set by calling Label.setImage or images with names matching director.getImage calls.
* Added demo35: Label usage.
* Added demo36: Sprite maps.
* Added. Method SpriteImage.initializeFromTexturePackerJSON which adds map sub-images as valid director.getImage values.
Added demos to menu.html
Added demos to readme.md
When a CatMulRom only has 2 or 3 control points, duplicate the first and last points so  we can at least create a path
particle emitter