** Fixed couple of issues that araised after WebSockets were enabled and
patching got a lot faster:
- Changed coops CKEditor plugin to force rechecking of dirty content
after reject, merge and reject 
- Changed coops CKEditor plugin to wait 1 sec before trying new content
patch after reject
** Changed coops-cursors CKEditor plugin to wait for 2 sec after
accepted patch before sending another patch (so that plugin would not
slower the editor down)
** Fixed bug in ws.js that caused patch rejects to be interpret as patch
errors
** Fixed error code to 500 from 409 on cases when patch algorithm
reports an error instead of conflict
** Initial draft of WebSocket support for CKEditor
** Changed _resetAndResume to always run as scheduled in coops CKEditor
plugin
** Fixed bug that caused slow connection to cause dirty check stacking
which could lead into severe performance issues
** Renamed coops-rest more aptly into coops-connector
** Added some sleep into type_test so that potantial timeouts have time
to finish their work before assertion