This is the same as AlphaBetaClobberPlayer but I added the feature of increasing depth with each move we make. Right now, it increases the depth by 2 each turn. We might want to come up with a function or something to increase it based on turn. You can find the code that increases the depth limit in the getMove function. I have it print out a divider and the depth limit, just so I could see if the depth limit was changing appropriately and when it should.