EntityProperty changes & RuneRPG 
- Re-structurization for how to deal with additional gameplay-related properties for entities.
- Removing old files no longer in use.
- Also some changes as to how event-spawned entities should be handled. All should be taken care of by the game-specific code and not the MapManager
RuneRPG 
- Battle and Map transitions working
- Windows for debugging battle and map added
- Random encounters based on populations throughout maps added and seems to work.