Extracted the ICamera implementation from the game component
The camera now centers on the board (x-axis only)
Y axis now also gets centered for the camera
3D frontend now works with manager.update.
Made XNA Frontend black again (looks better).
Flipped pieces are drawn flipped in XNAFrontend.
Models dont overlap anymore in BoardComponent.
Increased XNAfrontend's resolution to 1280x720.
Camera component starts at a 45/45 degrees angle.
Removed unused usings in CameraComponent.
Merge remote-tracking branch 'origin/3dpieces_36' into camera_33

Conflicts:
	XNAFrontend/XNAFrontend/Components/BoardComponent.cs
	XNAFrontend/XNAFrontend/Components/CameraComponent.cs
	XNAFrontend/XNAFrontend/KaroGame.cs
	XNAFrontend/XNAFrontend/Services/ICamera.cs
Improved movement and set a min and max zoom level for CameraComponent.
Pieces now have colors.
Improved seperation of code
Merge branch 'camera_33' into 3dpieces_36

Conflicts:
	XNAFrontend/XNAFrontend/Components/CameraComponent.cs
Remapped zooming in and zooming out to pagedown and pageup (as specified in the
requirements).