- Added scrolling tex shader
- Put GAMMA definition in the common file
- Added a simple diffuse with normal map shader
- Renamed the scene files
- Divided the Textures folder into several subfolders (Color and Normal)
- Set the shader configuration to build only d3d9, opengl, and gles
Merge pull request #1 from sindharta/experimental_shaders

Added two shaders, and restructured the project a bit