clean assert-convert
change openGL version
Merge branch 'assets-convert' of github.com:Another-Game-Engine/AGE into assets-convert
initial structure
get out light for test
Ico sphere working!
change quad property
Merge branch 'deffered_shading' of https://github.com/Another-Game-Engine/AGE into deffered_shading

Conflicts:
	GameEngine/GameEngine/Engine/Render/SimpleFormGeometry.hh
avance on deffered shading
Merge branch 'clean_PreparingThread' into deffered_shading

Conflicts:
	GameEngine/EngineCoreTest/Scenes/BenchmarkScene.cpp
continue on implement deferred
init shader almost finish, need to build more uniform setting
branchemement multiple done
add set vec3 + progress on shader writing
Merge branch 'master' into deffered_shading
correct few bug on render pipeline
light in progress (tough tough !!) need you paul
add install and configuration process to use the project
prepare test for depth buffer
progress on light shading