Debugging Complete

Existing code fully debugged.
Updated to Incorporate New Functions

1. Object and Player move updated to incorporate update_chunk_coordinate
and ground_object_checker
2. Added functions that get bound to the player map_x/y to update
camera_x/y
3. Added and bound chunk to a function that updates camera.player_
chunk
4. Updated the Camera class in preperation for Camera.on_player_chunk
and Camera.render