Initial Commit
Add base framework
Add space objects, make game size change based on screen size
Scale game depending on screen size
Add asteroid class, change functions away from being prototype things
Make it so (0, 0) is always the middle
Change target resolution to be 1920x1080
Tinker with the gravity a bit, make movement base itself on delta time, add some objects
Gravity works really well!
Ignore tiny distances in gravity calculation
Pause game when tabbed out (better)
Add some input handling, correctly scale input position based on game scale
Add a camera and the ability to zoom with that camera
Make the canvas actually fullscreen
Stars are now stored in a list
Make asteroid's size based on their mass, make asteroids smaller
Add Star object. Change some colors
Collisions between asteroids causes them to break into smaller pieces
Add base portal class, and dragging
Make background black...ooooh