Skeleton of 1 game being committed.
Setting up some more basic skeleton ish
Updating Readme to be for this project.

Will need to eventually figure out how to nest more projects and build them all, etc.
Pointing to screen class. Takes me to black screen as expected
Stage exists, test label shows up
Dummy actor moved to Bag, table created and the dummy actor properly shows in the table
All things have a dummy actor that just spits out their name
Bag's actor now shows the items in it. Skeleton of ItemSpawner added for a next step
Item spawning works on a timer.
GameSkin added to consolidate a bunch of that
Fleshing out the table
Can't get delete to work, but making the table size 'static'. Jank, but it works for now
Delete button works! Forgot to setup input processor. That happens a lot.
Items spawn randomly and look passable.
Refactoring item set out so it's a little easier to coordinate. Changing some colors
Request list shows up.

Needs:

* needs a way to build requests
* Needs a way to see if a request is completeable
* a way to complete them
Request list is formatted better, and the button exists and is linked

Needs:
* Needs a way to see if a request is completeable
Cleaning up some stuff.

Can't get the completer listener to fire.
Completer can be heard. Gotta stop abusing `render()`
Completer removes the requirements, but...

'can complete' and associated 'remove' don't account for 2-4x of something. So XXXX can be removed when there's just 1 X in the bag.