Show log message in callstack view; ping object instead of selecting it
Use Time.realtimeSinceStartup so double-click works in editor where time=0. Check for selected bg texture separately since it is destroyed on quit by Unity.
Fix timestamp logging, exec in edit mode, log Unity messages via callback
Set appender, redraw on enable to fix not redrawing on startup. Catch invalid URI Exceptions for bad (non-rooted) filenames
some finagling, wrapped appenders in MonoBehaviours to load dynamically
Filter by log type, styling
inherit appendercomponent
fix: captureUnityLogs from property
optimization to show only visible table rows