Updated CP to v54 - Includes all of Gazebo's changes up to 7/6.

Changes include:

-- Flat boosts to city yield for happiness sources (buildings) - values should be positive to be good!
ALTER TABLE Buildings ADD COLUMN 'PovertyHappinessChange' integer default 0;
ALTER TABLE Buildings ADD COLUMN 'DefenseHappinessChange' integer default 0;
ALTER TABLE Buildings ADD COLUMN 'IlliteracyHappinessChange' integer default 0;
ALTER TABLE Buildings ADD COLUMN 'MinorityHappinessChange' integer default 0;

-- Flat global boosts to city yield for happiness sources (buildings) - values should be positive to be good!
ALTER TABLE Buildings ADD COLUMN 'PovertyHappinessChangeGlobal' integer default 0;
ALTER TABLE Buildings ADD COLUMN 'DefenseHappinessChangeGlobal' integer default 0;
ALTER TABLE Buildings ADD COLUMN 'IlliteracyHappinessChangeGlobal' integer default 0;
ALTER TABLE Buildings ADD COLUMN 'MinorityHappinessChangeGlobal' integer default 0;

-- % reduction to city threshold for happiness sources (policies) - Values should be negative to be good!
ALTER TABLE Policies ADD COLUMN 'PovertyHappinessMod' integer default 0;
ALTER TABLE Policies ADD COLUMN 'DefenseHappinessMod' integer default 0;
ALTER TABLE Policies ADD COLUMN 'IlliteracyHappinessMod' integer default 0;
ALTER TABLE Policies ADD COLUMN 'MinorityHappinessMod' integer default 0;

-- % reduction to city threshold for happiness sources in Capital (policies) - Values should be negative to be good!
ALTER TABLE Policies ADD COLUMN 'PovertyHappinessModCapital' integer default 0;
ALTER TABLE Policies ADD COLUMN 'DefenseHappinessModCapital' integer default 0;
ALTER TABLE Policies ADD COLUMN 'IlliteracyHappinessModCapital' integer default 0;
ALTER TABLE Policies ADD COLUMN 'MinorityHappinessModCapital' integer default 0;

-- % boosts to city yield for happiness sources (traits) - Values should be positive to be good!
ALTER TABLE Traits ADD COLUMN 'PovertyHappinessTraitMod' integer default 0;
ALTER TABLE Traits ADD COLUMN 'DefenseHappinessTraitMod' integer default 0;
ALTER TABLE Traits ADD COLUMN 'IlliteracyHappinessTraitMod' integer default 0;
ALTER TABLE Traits ADD COLUMN 'MinorityHappinessTraitMod' integer default 0;

AND

<!-- The settler reset city growth sub-feature of MOD_COMMUNITY_PATCH -->
	<Row Class="6" Name="MOD_BALANCE_CORE_SETTLER_RESET_FOOD" Value="0"/>
	<!-- The happiness mods sub-feature of MOD_COMMUNITY_PATCH -->
	<Row Class="6" Name="MOD_BALANCE_CORE_HAPPINESS_MODIFIERS" Value="0"/>
	<!-- The wonder variable consolation prize sub-feature of MOD_COMMUNITY_PATCH

Also includes LUA fixes, bugfixes and balance tweaks.
Changes for 54.1 DLL - tweaks, bugfixes and calculation corrections.
Merge pull request #33 from LoneGazebo/CommunityPatchUpdates

Community patch updates
55.1 update- added new happiness system, tactical AI tweaks, AI tweaks, gold from cultural influence, and era-based influence text. Additional small changes where necessary.
Merge pull request #34 from LoneGazebo/CommunityPatchUpdates

55.1 update- added new happiness system, tactical AI tweaks, AI tweaks, ...
Update CEA_Data.xml
Update CEA_Land.xml
Update CEA_Upgrades.sql
Update CEA__End.sql
Update CEA__Start.sql
Update CEA__New.xml
Delete CEA_Sea.xml
Update CEU__Promotions_End.sql
Update CEU_Vanguards.xml
Update CEU_Ships.xml
Delete CEU_PromotionGrid.xml
Update CEU_Other.xml
Update CEU_Attributes.xml
Update CEC__End.sql
Update CEC__Start.sql