1. Included a copy of the reference Steam API from the source SDK,
including the header files and the Linux binary.
1. Created basic directory structure.
1. Added autogenerated Winedump spec of Starbound's Win32 steam_api.dll
(most recent Win32 release I have).
1. Renamed Starbound reference dump to make transversing easier.
1. Added winedump spec of the win32 steam_api.dll contained in the
hackers evolution duality demo.
1. Added a simple steam_api_proxy VS2010 project/solution for proxying the steam_api DLL.
2. Set to ignore generated files by Visual Studio.
1. Updated ignore list for built Visual Studio files.
2. Added types.h header to store the various Steam API headers.
3. Implemented (as stubs) the first five Steam_API functions.
1. Added better inferaces (and MACROs!) for handling stubs.  Added simular functionality for functions that cannot be implemented.
2. Implemented a whole lot of basic stubs, including another adding another type.
1. Stub'd/CantImplement'd additional functions.
2. Cleanup of comments and reference headers.
1. Implemented all functions as stubs/etc.
2. Added two steamredirect functions to 'declare' that the dll isn't a real steam_api.dll per se.
3. Discovered that ordinals are set by alphabetically (or something), not by the order of the header.  Something something assumptions something.  Updated comments correspondingly.
1. Set to ignore the Release build stuff from Visual Studio.
1. Minor syntax and comment cleanups.
1. Added logging pair, which implements various logging and related functions.
2. Moved stub/cant_implement to logging.
3. Updated everything to match that.
1. Added core_api.cpp which implements proxy API for 'core' functionality (init, shutdown, simple stuff).
2. Implemented basic _Init() functions.
3. Cleaned up lots of comments, some of the steam_api_proxy.h stuff.
1. Implemented a very basic 'app_state' class to store internal state stuff that can't readily be passed back to the app.
2. Cleaned up how logging works a bit.
3. Better structured the SteamAPI_Init* stuff, including now tracking whether Safe was actually called or not.
1. Created a default Visual Studio project for the bridge DLL.  This is necessary to the proxy can correctly link against the Linux/Winelib's bridge API.
1. Created directory to store the winelib bridge DLL files.
2. Added a simple script to run winemaker.
1. Made a simple API header, and a core C++ file to implement the one test API call.
2. Wrote a Wine spec for the bridge DLL's one test API call.
3. Generated and tweaked a Winelib Makefile.
1. Updated the VS2010 bridge DLL project to use and implement (in a stub fashion) the bridge API.
2. Updated the VS2010 proxy DLLl project to link and use the VS2010 bridge DLL.
3. Updated ignore list for new build directory.  Whee.
1. Added a tweaked copy of the Steam headers+Linux API SO.  Compiles
without warnings against the not-yet-committed Linux+Winelib Bridge
implementation.