namespace refactor for stiuniverse projects
some changes in texture and label
overlay frame now working
	modified:   stigame/BaseGameState.cpp
	modified:   stigame/BaseGameState.h
	modified:   stigame/Label.cpp
	modified:   stigame/Label.h
	modified:   stigame/OverlayFrame.cpp
	modified:   stigame/OverlayFrame.h
	modified:   stigame/OverlayGameAction.cpp
	modified:   stigame/OverlayMenu.cpp
	modified:   stigame/OverlayMenu.h
	modified:   stigame/Texture.cpp
	modified:   stigame/Texture.h
	modified:   stiuniverse/AssetGenerator.cpp
	modified:   stiuniverse/AssetGenerator.h
	modified:   stiuniverse/BatVessel.cpp
	modified:   stiuniverse/BatVessel.h
	modified:   stiuniverse/BigOrangeMissile.cpp
	modified:   stiuniverse/BigOrangeMissile.h
	modified:   stiuniverse/GameActionFactory.cpp
	modified:   stiuniverse/GameActionFactory.h
	modified:   stiuniverse/GameOverlay.cpp
	modified:   stiuniverse/GameOverlay.h
	modified:   stiuniverse/GreenMissile.cpp
	modified:   stiuniverse/GreenMissile.h
	modified:   stiuniverse/MainMenuState.cpp
	modified:   stiuniverse/MainMenuState.h
	modified:   stiuniverse/MainState.cpp
	modified:   stiuniverse/MainState.h
	modified:   stiuniverse/MissileFactory.cpp
	modified:   stiuniverse/MissileFactory.h
	modified:   stiuniverse/MissileThrower.cpp
	modified:   stiuniverse/MissileThrower.h
	modified:   stiuniverse/RedMissile.cpp
	modified:   stiuniverse/RedMissile.h
	new file:   stiuniverse/SpaceHud.cpp
	new file:   stiuniverse/SpaceHud.h
	modified:   stiuniverse/SpaceMapFile.cpp
	modified:   stiuniverse/SpaceMapFile.h
	modified:   stiuniverse/SpaceVessel.cpp
	modified:   stiuniverse/SpaceVessel.h
	modified:   stiuniverse/StiUniverse.cbp
	modified:   stiuniverse/UnitMovementAction.cpp
	modified:   stiuniverse/UnitMovementAction.h
	modified:   stiuniverse/main.cpp