Moved implementation to DreamCheekyLauncher.cs.

Looking back on it, it was ultimately unnecessary to separate this

segment of code and create a class file just for it.  In a sense,

we no longer have an adapter class, we have a method that adapts

input so that it's usable by the legacy software.
Commented out hardVar enum.

It doesn't appear to be utilized by the program.

Commenting it out for now so Leland can confirm my

assumption later.
Relocated move(To) and moveBy implementation here.
Relocated move(To) and moveBy implementation.
Deleted MissileAdapter and relocated code.

Did this because the adapter was simply a class

containing one method.  Seemed unnecessary.
Modified IMissileLauncher to include move(To).

Also swapped the Theta and Phi variables in moveBy

to Phi and Theta to keep it consistent with the

rest of the program.
Changed MockLauncher to suit new Missile Interface.
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