feature wip: basic scoring

Score now displays as an h2.

Rita’s a bit more familiar with the UX right now, so we’ll discuss
where it should go later.
implemented a crude form of scoring

For correctly answering a question, the player is awarded ten points,
plus one point for every second left on the timer.

This gives a bigger reward when the player knows the answer off-hand,
encouraging tumblr-ness.
Merge branch 'master' into score-display

Conflicts:
	build/src/app/common/tags.js
	build/src/templates.js
Merge branch 'score-display'
Added simple life counter

Player loses one life when she guesses incorrectly. If he decides to go
back to the start view, the counter will reset back to five.
added a lose screen

now the user is not always a winner
commit cname for new domain
fix: change keyboard shortcuts so they don't tab away in windows
adjustments based on feedback: button cursor change, slightly more responsive design and more time is given
added new tags
minor adjustments based on feedback, again.
UI Fixes: fix round # bug, change reblog link display, change line height for mobile
bug fix: homepage now resets rounds appropriately
feedback "it only resets the score and lives, not the round counter"
added the word "left" to the countdown
Merge branch 'master'

Conflicts:
	bower.json
	build/src/app/rounds/controllers/end.js
	build/src/app/rounds/controllers/round.js
	build/src/app/rounds/rounds.js
	build/src/templates.js
	build/style/app.css
	build/style/app.css.map
	src/app/rounds/controllers/end.coffee
	src/style/app.scss
home screen is rewritten and restyled
redid story controller to be its own state rather than ngdialog
preload images in story controller (so fast)
added more story and css styles