@atomix: Fundamental changes in Atom framework to integrate Reactive flavors:

AtomCore
+ asset: Fix Asset API
+ config: Depend in Common configs
+ context: Import concepts from Red draft to support MMO
+ event: Split core Events and Utils Event
+ utils: Changes a lot in datastructure, and other patterns
  (-) datastructure
    - Fix Delta API
    - Add Disruptor
    - Add Stream
    - Fix Tree API
    - Add temporial tuple API
   (-) repository: add more features, transaction
   (-) functional:
     - Add functional support that suite Guava architecture
   (-) patterns: factory, proxy, singleton
+ world: Add basic LOD, Visibility, builder, enviroments
Atom2D: Minor fix in DefaultMap2D
AtomEditor
+corex: Fix asset, scenegraph
+managex:
   (-) api: Fix memeto, node, presentation, project, system
   (-) swing: Fix prototySwing
   (-) uix: Add dockable
@atomix: Huge changes toward version 1.1 to prepare a lot of integration:

AtomCore:
  + Reorganize the project structure:
      - Move external packages
      - Move javax.annotations package (aka JSR-250)
      - And others
   + Core: Fix actor API
       - Fix common configs
       - Move genral events to utils
       - Execution: Support retry, schedulers, taks, workers
       - Monitoring: Support profiling basic form
       - Fix ScriptManager to include Dot language
   + FX: Fix some parts to suite with algoriths changes
   + Gameplay : Fix Controls, league API
   + Logic: Support Fuzzy logic, fix input API
   + Net: correct API to integrate AtomMirrorMonkey in the next version
   + Utils:
       - Include some beta: functional
       - Algorithms: Support general API and add ralate, travel, constraint. Going to import others from dev branch
       - Datastructure: Fix Collections, graphs, delta, incremental, state, tree. Add diff from Commons lang and JavaObjectDiff
       - Event: Refine the API for more general usecases
       - Execution: Refine the API
       - Factory: Move some API to more appropriate package
       - Proxy: support delegation, fluent, presentation
       - Repository: add transaction
     + World: Fix WorldManager, WaterManager
        - Geometry: Recover some classes from TopoMesh (going to remove later when depend in TopoMesh)
         - Physics: add basic Kinematic
         - LOD: Improve the API. Going to complete in the next version with corporate with algorithms
          - Material: Clean up to prepare to integrate with CodeGen and AtomLight
          - Visibility: Basic support for BSP and PSV
Atom2D: Minor touchs and move groovy classes to topo
AtomDB: Support basic JDBC, going to import a lot of API from dev branches and integrate with AtomEx in next version
AtomEditor:
    + Corex: Minor changes in ShapeAPI
    + Swing:
        - Import a lot of components from dev branches and SamSkiver and GlazedList, JFreeChart!
         - Integrate with Better bean binding and JGoodies bean binding
          - Integrate with RxJava Swing
    + Managex: support basic update center and download patches, plugins
AtomScripting:  Going to integrate huges changes from dev branches to support JLua, Scala Scripting, Clojure, Jython, JavaScript, Dot
    + Extensions: Add some groovy extensions for JME3's Math
    + Remove completely AtomTestBed legacy
@atomix: Commit some changes in AtomScripting, AtomEditor project structrure and to separate assets: icons
Merge branch 'master' of https://github.com/atomixnmc/atom-game-framework