Fix boot animation rotation problem when ro.sf.hwrotation is set to 90 or 270

Change-Id: I7ad3c83e23ce38280818ec5283d173d50c889531
Merge "Fix boot animation rotation problem when ro.sf.hwrotation is set to 90 or 270" into cm-11.0
surfaceflinger: Consolidate display orientation compensation hooks

Dedupe rotation calculation code and make rotation a statically
available property in the DisplayDevice
Change-Id: Ic517ab0d2c05026cd6fa46d664aab7926be17b62
SF: Avoid wormhole clear for BLIT calls

Do not call GPU clear from SF when composition
type is BLIT as it'll be taken care in HAL.

Change-Id: Ia613eb9b824c6484ecc8c8fa4ee883545d8541b8
Update HWUI config for xxhdpi/2GB devices

Change-Id: Ic9ba16b0360f2b755a1d23aa51eddc61beee2bac
Graphics:Add error check when create GraphicBuffer

Change-Id: Ib0ca59bf1dfe4ae0266c29c91c1dbe3d02c0904e
Author: Lingyun Zhu <lingyun.zhu@intel.com>
Signed-off-by: Lingyun Zhu <lingyun.zhu@intel.com>
Signed-off-by: Shuo Gao <shuo.gao@intel.com>
Signed-off-by: Bruce Beare <bruce.j.beare@intel.com>
Signed-off-by: Jack Ren <jack.ren@intel.com>
Author-tracking-BZ: 50141
sf: Fix detection of 0.3 hwcomposer

The format was different, so look at the header bits too...

Change-Id: Ibc3d4c9f6bca74d6951041f92e2ecc6189e58c41
sf: Don't do premultiplied alpha blending on the statusbar for hwc <= 0.3

Blending the translucent statusbar with the limited alpha implementation
of older HWC versions is glitch-prone, so don't do that with the compositor
at all

Change-Id: I96b49823b837a5063960d39c0937caea8bb3116a
sensorservice: Set the rate for pre-1.1 HALs _after_ activation

We want to be sure these are applied in the same sequence they
used to be...

Change-Id: Ied2ba08ed3c4bed3a80bac6ab5471fcea9ba2c09
sensorservice: Set the rate for pre-1.1 HALs _after_ activation

We want to be sure these are applied in the same sequence they
used to be...

Change-Id: Ied2ba08ed3c4bed3a80bac6ab5471fcea9ba2c09
(cherry picked from commit 21634df92129decfa5c9afa6a9e7adbfeb428a8d)
libgui: Add native window attributes to query usage

This is required to enable GL libraries to query usage
native window attributes to enable/disable tile rendering.

Change-Id: If752fa26ac3d8ffd7776cc5a16fe162af0742df5
SF: Block gpu rendering for virtual display widevine level3

In MPD3 we are using the widevine level3 for secure content
display. And this should applicable only for primary display
not for screen shot or screen recording.

CRs-Fixed: 595469
Change-Id: I99be2d81287ab746d5c4a2375c3106c59e61a8fc
Merge remote-tracking branch 'github/cm-11.0' into HEAD
binder: update MemoryHeapIon

* Update from ODROID-XU 09232013 BSP release

Change-Id: I5245c8a9f783e8902bf91a0ee23e60ebeb335b27
Add sessionId metadata with every buffer queued through Surface

Add sessionId metadata to identify the buffers to be belonging to a
single video session

Change-Id: Ic26cf1d7fdead1c38c0f43e562b7878663d7291c
Display: Add swaprect feature for MDP composition.

Add swaprect feature for MDP composition.
SwapRect is a SurfaceFlinger feature for selective composition
of only thedirty region.
* Existing SF does copying of the complete layer for every
 layer (in effect the full screen) whether or not the layer's
 information has changed (dirty region).
This is very inefficient use of compositing hardware (MDP/GPU).
* At the app level, we're doing dirty region rendering (App only
renders what is changed) using the feature "Dirty Region Rendering".
So, at the app level we know what has changed (dirty region) per
 layer. But SurfaceFlinger doesn't know this info and hence it's
 not able to use dirty region for selective composition and ends up
 compositing full screen.
* For SurfaceFlinger to composite only the dirty region
   1. It needs to know the dirty region (This needs to be passed
      down from the app)
   2. It needs to pass this info to the actual compositing hardware
     (MDP / GPU) so that the hw can do selective composition
* SWAPRECT feature needs to implement 1 & 2.
* 1 is common for all composition types whereas 2 is different
 for each composition type
This change implements 2 for MDP composition
* We've also added strong checks in the feature to make sure the
 feature kicks in only for the UX scenario's where performance
 improvement is expected and no functionality issue would arise.
To enable MDP Swaprect, setprop debug.sf.swaprect 1 and restart
framework.

Change-Id: Iac67acffcd4de1413cdbe0f15a278cc2cd54206f
sf: Enable swaprect optimization by default only on QCOMs

 * This is confirmed to cause problems at least on i9500.
 * Only enable it by default on QCOMs, other devices can opt
   in using the system property.

Change-Id: Ic00137201f4a5383877f4033473c1ea5ac32a3a7
SF: Add flag for swaprect status in HAL

We need to check in HAL whether swap rect
is enable or disable to calculate wormhole region.

Change-Id: I4fbff4119856e41694e2065141b40fdd7a15f375
SurfaceFlinger: Change to support framebuffer flip for 2D blitters

- Surfaceflinger does not flip framebuffers when there are
  no layers marked for HWC_FRAMEBUFFER
- This change checks for the HWC_BLIT flag and will request a flip
  to a new FB_TARGET buffer even if there are no FRAMEBUFFER layers

Change-Id: I1cb44389a05c9ec049d7f0d39c288feccb11a91c
Display: Define new composition type for blit composition

This change defines a new flag 'hasBlitComp' to identify
blit composition. This flag is used to enable the swap rect
feature for blit composition cases.

Change-Id: Ic523e19796a893efbfc3bff300d1f982cba5ddfa