transformation link proto
impelement integration of texture in shadingmanager
clean operate and began to replace using of texture in benshmark scene
Texture implement totally into shadingmanager
finish texture integration
optimize search done for key research
replace DEBUG_MESSAGE with assert
clean duplicate into GeometryManger done
optimize search key in geometry manager too
little change before go to sleep
Merge branch 'master' into Opengl_render_pipeline
Merge
progress on render pass
Link naive implementation
Scene ptr passed to cpt init/reset
Link->node->octree basic communication
Command stacking in octree
rearrage renderpass scissor made
Cullable temporary mesh and shader
Improvements, but assert at entity link unsubscribe