-Updated configure.ac to check for the following libraries:
-libGL
-libGLFW
-libSOIL
-BulletDynamics(libbullet)
-libGLEW
-libGLU
-libGLM

-Note: currently do not check for BulletCollision, BulletSoftBody, or Bullet's LinearMath directly.
-Just some revisions to the error msgs
-Changed from using layout qualifiers to glBindAttribLocation to support older OpenGL versions
-Fixed a bug that caused a static assertion in libglm to fail (the program was trying to normalize a boolean variable)
-Revised configure.ac and src/Makefile.am to request the correct libraries for OpenGL, GLFW, etc.
-Fixed some typos, added -lm to linked libraries
Changed std flag from 'c++11' to 'c++0x' to support Ubuntu 12.04
-Merge for supporting lower OpenGL versions (3.0+)
Merge branch 'pmx-opengl300'
-Deleted Converter.h and Converter.cpp, as they are no longer being used
-Forgot to remove #include reference to Converter.h# Please enter the commit message for your changes. Lines starting
-Removed Converter.h/.cpp from Makefile.am
-Modified Viewer.cpp to attempt to use OpenGL 3.0 when 3.3 doesn't work (try 3.3 by default)
-Changed texture2D() to texture() (prioritizing OSX support over OpenGL 3.0 support)
-Bumped up OpenGL version requirement to 3.3 or higher
-Removed tmpSkinMatrix, set pointer in glUniformMatrix4fv to NULL to empty skinning matrix
-bumped version up to 3.3
Resolved merge conflicts
Fix Bug "Converter.h not found".
small fixes for OS X
Resolved merge conflicts with Converter.h in include/libmmmp.h