From 1.0 to 1.2. All updates afterwards will be based on 1.2.
Deleted the zips from the Git repo. Rearranged the other files/folders.
TTT command - AFKMe: Going in/out of spectator will now print a message to your chat.
Util:
- Changed a comment to be correct.

TTT:
- Made "AFKMe" into it's own "section" in the code.
- Added "damagelog" command.
TTT:
- SlapNR: Now prints a message to everyone who's getting slapped instead of only the person getting slapped.
Improved AFKMe command.
Updated addon.txt
Util: Made "SKick" chat command silent.
Changed/removed (unnecessary) comments.
Version 2.0: Rewriting of code.

I decided to go back to this "old" project and rewrite some of the spaghetti code I created. Of course, most of it didn't require more than a few space additions, but some of them are changed a bit.
SlapNR now has less checks and relies on ULX's minimum and maximum for damage.
ReloadMap now has a timer so it waits around 1.5 seconds before it reloads/restarts the map.
Revert "Version 2.0: Rewriting of code."

This reverts commit 099b5e658e2d2d42b50f89219bf46e7e1d15ba4b.
Version 2.0: Rewriting of code.

I decided to go back to this "old" project and rewrite some of the spaghetti code I created. Of course, most of it didn't require more than a few space additions, but some of them are changed a bit.
SlapNR now has less checks and relies on ULX's minimum and maximum for damage.
ReloadMap now has a timer so it waits around 1.5 seconds before it reloads/restarts the map.

A re-commit of another commit because I forgot to update and pull everything. Gosh, I'm dumb.
README.md edited online with Bitbucket
README.md edited online with Bitbucket
Minor, unaffecting change.
Changed a small error in "fmotd" (chat command was the same as console command).
Changes to "toggledamagelog". Players will have to re-use "ulx toggledamagelog"/"!toggledamagelog" to be able to print the damagelog at the end of the round again.
Re-added the "notification" for slaynr.
Updated addon.txt
Merge