first
Player Vision and doors

* Player Vision
-- Players can see their sight radius in corridors
-- Players can see through open doors into lit rooms
-- Note: lit rooms are not implemented yet, all rooms are lit currently

*Doors
-- Player can open and close doors
-- Sounds added for opening and closing
-- This is made possible by adding a nextAction property to the player
object
-- The nextAction will be used heavily moving forward

* Turns
-- Turns are tracked on the player object
-- Moving, opening doors, closing doors, bumping into things all take a
turn
Quick bug fix

Also added an unlimited sight setting
Message Logging

* Message Logs
-- can add messages to a list and the list prints in a console
Optimization

Screen is now only drawn after specific events (player movement, after a
turn, etc) instead of 30 times per second.
Kick

Some doors are now stuck, kicking them is a good idea.
Basics of inventory
Wear/Take-off

Can now put on and take off armor.
Merge branch 'master' of https://github.com/Thobias83/Rohg