got pom file to copy dependecies and bundle the jar
downgraded to GL3 in the hopes that even Mac users and users with older hardware will be able to run it
Merge branch 'gl3' into dev
added how to control the simulation to the readme
added the license from TinyMT
added depth clamping to the simulation.
reorganized the call to the depth clamping
changed the initial camera location and the height of the grass
dropped the language level to 6 for mac compliance during the project. gonna crank it to 8 after I pass this CG class
Merge branch 'buildndeploy' into dev
stopped using some GLSL 2 and GLSL 4 features
added some height variance to grass blades
added back face culling. it seems to help performance quite a bit
added the instance id back
fixes to the mersenne twister
fucking nio2 not being a thing in java 6
tweaks from running on a macbook pro and from bear's feedback