Changed towers to interact with Mouse Manager
added upgrades, originally called it bonuses so everything is named in that form, but can change.
Fade in and out between, for narratives between scenes fixed an issue with Upgrades
Merge branch 'dev' of https://github.com/Chickenbottom/CSS385_PowerOverwhelming into dev
Merge branch 'dev' into ChadBranch

Conflicts:
	FinalProject/Assets/Resources/Scripts/Game/Towers/AbilityTowerBehavior.cs
	FinalProject/Assets/Resources/Scripts/Game/Towers/TowerBehavior.cs
	FinalProject/Assets/Resources/Scripts/Game/Towers/UnitSpawnTower.cs
moved Storybook Class
Era Selector Menu, Requires art for secondary buttons but logic is done
Refactored CutScenes

Replaced the cameras with a list of cameras. Scaled the camera and
texture size (so that it's easy to see with a 1024x768 editor window).
Updated code style
Replaced Time.RealTimeSinceStartup with Time.Time

Allows the scene to be paused by setting the timescale to 0.
The first scene fades in
Removed warnings
Changed gameLevel to Era

To differentiate between the current numerical level and the current
Era.
Added stronger enemy waves
whitespace
Mitigated issue with large groups of peasants

If large groups are spawning within a second, their initial waypoints
should be set to different directions.
Fixed squad position bug
Added CurrentLevel to GameState
Added ability to create AI from text files
Removed warnings