Core/Spells: Health Funnel now always damages the warlock, even if it does not heal the pet because it's already at full health. Previously it would display the 'Miss' effect on the owner of the pet.

Fixes #9991
Add mailbox command
Renamed method
Update SpellAuraEffects.cpp

Added Several Well Fed Item-Spells
Update SpellAuraEffects.cpp
Update SpellAuraEffects.cpp
Core/Guild: Implement GR_RIGHT_VIEWOFFNOTE
Core/Guild: HandleRoster should always have a valid session
DB: update more creature templates
Core/SAI: Fix assertion triggered in SmartScript

Remove assertion in SmartScript added in b8625f41bd6131e7fb3ff126780da18d5d2959fd and handle SmartScripts with GetBaseObject() returning NULL , like SmartTrigger . In this case SmartScript::mTargetStorage cannot be sanitized and might contain references to free'd WorldObjects if the script doesn't last a single Map::Update() call.
Core/Misc: Fix an exploit where moving while consuming something that would fade when the player stands up would stay if the player started moving and using the effect at the same time. Thanks to @FrozenSoul and @jildor.

Fixes #6271
Core/Items: Fix an exploit where the player was able to send CMSG_SET_AMMO with items they didn't have in their bags. Only a visual bug (not sure if it gave bonuses too, which iirc do appear in later expansions).
Core/Entities: bg vehicle will also have charmer's faction (save faction before charm and restore old faction after charm)
Core/Misc: When a player changes its faction its only removed from all its arena teams if cross-faction interaction is turned off.
Show Kick, Mute and Ban in world
Rename 2014_01_02_00_trinity_string.sql to 2014_01_17_00_trinity_string.sql
Merge pull request #11397 from Dehravor/guild-view-offinote

Core/Guild: Don't allow players to view officer notes without proper rights
Core/Spells: Rename Spell::EffectSummonDeadPet with Spell::EffectResurrectPet and get rid of two TODO's that are already done.
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore
Core/Commands: The .setskill command is now usable even if the player doesn't already have the skill learned.