UNTESTED. Added most of client-server communcation for trajectories. Need to still work on the probe movement and trajectory parsing on the client.
Fixed traj and bokeh things. Still having issues parsing
Tinkered around with bokeh a bit more
Fixed bokeh
C3 FILE CHANGED... Traj is now returning to client.
Fixed playerObject duplication issue on close, and removed test_object
switched to json parsing. still having issues
Changed C3 again to fix JSON parsing issue with numpy. Trajectory now parses in client. All that is left is the animation itself
Added partial of animate trajectory function
Added animation and everything else needed, but having issues with positioning of the traj and correct scale
Traj now visualizing, scale is still a bit off and probe to earth is the only one that doesn't look crazy. Movement along traj is broken atm
Somewhat working. Translation is still wonky, but game is stable. Added traj scaling by jd
Finished trajectory animation; probe now follows trajectory. Dynamic line stetching according to current probe position, and last seg stretch to destination still a WIP
Merge pull request #108 from rSimulate/clientTraj

Client traj