tilemanager, movement testing, and resources added.

+Per convo with Damien, added tilemanager functions to GameplayState machine in the Start() function

+Added movement to the game, but this is using testing Vectors. Actual vectors will be grabbed from Movement class. Brent and I spoke about this but in the TODOs list, it shows that Damien suppose to work on it.
+GUIMovement makes sure only TravelDist is lost using testingVector movement, but this should be managed in the Movement.cs class by returning Vector3 (0.0f,0.0f,0.0f) when completed. But for prototype, what we have will work, just wont have smooth movements. Movement just needs to check that we do not go off map boundary

+Added missing Resources Wood and Fish

Bug Fixes: Calculations of Dice roll kept returning 1, now returns proper value.

Javiers Things To Do: GUI for Ally events.