Merge branch 'master' into John
main.js small reorganization in variable declarati

main.js small reorganization in variable declarations
main.js comments

main.js comments
Merge branch 'John'
main.js added back lcd screen stuff to balance out

and in case we hook that up later
main.js

using sprit sheet instead of phaser graphics for color output
Merge branch 'John'
main.js design fix

main.js design fix
main.css bot selector drop-down menu scrollbar

when the list is long or there's a long bot name
Merge branch 'John'
main.js start on responsive behavior

for moving gangs over when the screen size is smaller and three columns
fit better
main.js responsive dashboard testing

working on making canvas skinnier, down to 3 columns and moving gangs
over to the middle and right column when the window is resized from
over ~1132px to ~846px (probably a reasonable tablet size anyways)
main.js resizing b/w 3 & 4 columns mostly working

just moving gangs
problem with frames moving still
new ones are created, but the old ones don't move yet
main.js responsive behavior - frame movement works

Gangs are responsive b/w 4 columns and 3 columns in the dashboard.
Added a move(x1,y1,x2,y2) method to Frame prototype.
Phaser positions of graphics increment, so for example, rectangle.x =
newX actually means rectangle.x += newX. This works, but when moving
the frames back to the original positions, we just have to set
rectangle.x = 0 (it seems that you can't increment back to either the
original position or just the previous position—need to figure that
out). That new method handles the two cases described here
removed accidental file added

~
main.js dashboard.css more responsive webpage work

set #gameWorld width & height, #textEditor width & height, and text
editor button positions from main.js based on changing sizes
Merge branch 'John'
Merge pull request #16 from dibaggioj/master

Update main.js dashboard.css responsive webpage work