Added nohup to start server command
Now using daemon in stead of nohup
Merge pull request #110 from rayburgemeestre/network_multiplayer

Network multiplayer
Build now works again in visual studio
Servers start script now starts 32 servers in stead of 24
Make sure that rage-quits are detected properly, and the victory screen sets a winner
Small change and added comment
Merge branch 'network_multiplayer' of https://github.com/DemonTPx/smashbattle into network_multiplayer
Fix that makes all spectators always rejoin on game restart
Merge branch 'network_multiplayer' of github.com:DemonTPx/smashbattle into network_multiplayer
Implement keep-alive system and active-disconnect if TCP connections are considered lost
Fix bug where music from victory screen would keep playing