Added WorldmapCheatMenu (grow/fire/snow/etc., mark levels as solved)
Prevent menu calls while another menu is active
restore mandarine specific symbols
Merge branch 'master' of https://code.google.com/p/supertux
Improved markdown syntax so it's more readable on command line, fixes #1057
Added conversion from and to Vector to Sizef
Return size as Sizef instead of Vector in Rectf
Fixed code that broke due to changes to Rectf and Sizef
Changed DrawingContext::draw_surface_part() to handle srcrect/dstrect, instead of just srcrect/dstpos, this allows surface scaling
Reenabled TitleScreen border, looks a bit terrible in 1280x720, as it was designed for 800x600
Merge branch 'feature/surface-scaling'
Fixed hitboxes/hotspot for WorldMap Tux
Moved all duplicated drawing code from GLLightmap and GLRenderer into new GLPainter class
Decode letters from argv as UTF-8 in tools/font-generator.py
Render SDL lightmaps at lower resolutions, as specified by LIGHTMAP_DIV
Fixed incorrect size in Sprite::draw_part()

This caused breaking blocks look weird
Removed some superfluous Vector() calls, source object is already a Vector
Made conversion Vector -> Sizef explicit, just to be on the safe side
Moved Block code to block.cpp, was in the wrong file, i.e. bonus_block.cpp
Added Renderer::start_draw()/end_draw() to fix scale issue issue SDLRenderer/SDLLightmap