(svn r26865) -Update from WebTranslator v3.0:
welsh - 11 changes by kazzie
(svn r26866) -Change: make aircraft ascend/descend when they are too close to the ground or too far away (based on patch by ic111)
(svn r26867) -Fix (r26866): hopefully fix MSVC compile error
(svn r26868) -Add: methods for getting a (theoretical) slope and tile height of tiles outside of the map array (ic111)
(svn r26869) -Add: support for an all black palette to prevent the need of having a black tile of all different slopes (ic111)
(svn r26870) -Fix (r15190): since freeform edges the 'tile height' at southern edge * 8 pixels just 'south' of the edge tile would not be drawn and would as a result not be refreshed causing artefacts to remain there. This adds a virtual slope to level 0 so it can be redrawn appropriately. Loosely based on patch by ic111
(svn r26871) -Codechange: Centre and draw arbitrary size highscore screen. Highscore text continues to be drawn with 640x480 dimensions.
(svn r26872) -Change: give the disaster vehicles the same treatment as aircraft in r26866; make the ascend and descend if needed to cross high mountains (based on patch by ic111)
(svn r26873) -Change: split type_height into a type and height array (ic111)
(svn r26874) -Fix (r26872): hopefully fix MSVC compile error
(svn r26875) -Codechange: move TropicZone information from m6 to type
(svn r26876) -Codechange: move 'has bride above' data from m6 to type
(svn r26877) -Update: documentation about the map array
(svn r26878) -Change: move m6 to TileExtended to keep Tile 8 bytes and thus better alignable
(svn r26879) -Codechange: remove most MayHaveBridgeAbove calls since the data is now always accessible
(svn r26880) -Add: stub settings for limiting bridge and map height
(svn r26881) -Codechange: bump the savegame version
(svn r26882) -Feature: allow limiting the height of bridges (ic111)
(svn r26883) -Change: make maximum desert height scale with the maximum configured height
(svn r26884) -Change: scale the NewGRF's snow line level according to the configured maximum map height