a wild shader appears
NO TIME TO COMMIT WORKING TOO HARD OMG
oops
Fade away
todo
lifetime label and helped fade away interaction with oversamples
Distance in matte output
Vops
Cast
tweaks
much work very tidy
Initial Ls_Sinc
yeah
bevel n that
uhhhh this was a bad idea
Separable sinc, closer...
iconz
diffusion, wot??
wordz
trimming