BE UP TO DATE WITH THIS COMMIT:
- Prefabs for hazards (created by abilities). Needs new particles; particles don't go in the GUI.
- Moved all "ability management" stuff into a single AbilityManager.cs file.
- Removed javascript files. Everything should be in C#.
- Changed base class for Ability. It's not a Monobehaviour.
- Cursor input and projection is in each script file, not in the GameInpupt script. We might change this later.
- Cleaned up file library, missing/changed files, etc.
- Edited gitignore so that it doesnt override personal data
BE UP TO DATE WITH THIS COMMIT:
- Prefabs for hazards (created by abilities). Needs new particles; particles don't go in the GUI.
- Moved all "ability management" stuff into a single AbilityManager.cs file.
- Removed javascript files. Everything should be in C#.
- Changed base class for Ability. It's not a Monobehaviour.
- Cursor input and projection is in each script file, not in the GameInpupt script. We might change this later.
- Cleaned up file library, missing/changed files, etc.
- Edited gitignore so that it doesnt override personal data