Add BlueHighway signed distance field font. Using UBFG tool to build the SDF font. For more information, please refer to https://github.com/aster2013/UBFG. Special thanks https://github.com/scriptum/UBFG/.
Add text shader.
Add Use SDF option to Text3D to enable signed distance field text.
Add Lua and AngelScript SDF samples.
Fix Text3D::SetFont AS binding bug.
Add Stroke testing shader code.[ci skip]
Added rest of geometry types. Closes #413.
Travis CI: API documentation update at 2014-07-31 19:20:51 UTC.
[ci package]
Add Use SDF in Text class.
Update BlueHighway.fnt, [ci skip].
Improved CustomGeometry API for vertex updates, and possibility to make the vertex buffer dynamic. Closes #415.
Travis CI: API documentation update at 2014-08-02 10:08:52 UTC.
[ci package]
Remove .fnt font files and .sdf font files. [ci skip]
Remove useSDF parameter in Text and Text3D classes, now signed distance field font is a bitmap font file with .sdf extension.
Merge branch 'sdf-font'
Do not use the SSE2 flag on MinGW (which was used to circumvent an earlier GCC version bug), as it leads to crashes inside Bullet on GCC 4.9.1.
Attempt to detect "bad" MinGW versions that fail to compile SSE instructions from the GCC version. The range is an initial guess; can be tightened later.
Removed the lower version check and improved the SSE explanation message.
Make it explicit which configuration settings are meant for MinGW.
Merge branch 'master' of https://github.com/urho3d/Urho3D

Conflicts:
	Source/Samples/CMakeLists.txt