FlxTilemap does not ignore pixelPerfectRender
Reset default cameras when state switches
425c8907a25c26f044496a808feb3f0b4a833c7a
Fix FlxVector#radiansBetween() / degreesBetween()
FlxTypedSpriteGroup: change update order to save FlxObject.last
FlxTypedEmitter: fixed type param not being respected

(a4fda2f2c70bb0c3703736500625ad251538177e )
FlxAssets: getFileReferences() fix

For filterExtensions to work properly, ‘continue’ should be used
instead of ‘break’.
In the current implementation, the loop stops as soon as it finds a
file with an extension not included in filterExtensions.
FlxTilemap: fix single-column tilemaps (FlixelCommunity/flixel#212)

(a2a645cac6a77da3fdc3ee6c879e246ef5275bb6 )
quick fix for issue #1159

this is temp fix. i need to rewrite FlxBitmapTextField completely
fix for issue #1093
FlxAnalog: fixed some issues + minor cleanup

- default scrollFactor is now (0, 0)
- moves is now false (the analog stick would move around as acceleration is used for the thumb)
FlxGamepad: update() fix

The for loop that updates the status of buttons is exited prematurely
and buttons do not transition form state justPressed / justReleased to
state pressed / released. A ‘continue’ is correct instead of a ‘return’
to keep looping on all buttons.
FlxGamepad: anyPressed() consistency fix

For consistency, if condition for pressed() is ‘current > RELEASED’
then condition for anyPressed() should be the same.
Fix delays

super.update() needs to be called either way, but initVars and setProps shouldn't until any delay is over.
Preparation for 3.3.5