refactor police tape fix @ 1323
Media Server API 2.0 - Now with less leeching
 * Requires secret key to be set in config.txt.
 * Compatible with old media servers.
 * Tested.
Merge pull request #1657 from N3X15/Bleeding-Edge

Media Server API 2.0 - Now with less leeching
slew of runtime bandaids.
Fix changeling regen and admin rejuvinate not working.
touch defib code
Shade UI

For some reason I couldn't make the Pull1 icon appear when the shade is
pulling something, despite using the same lines as with the construct UI
code. So instead I made the icon show all the time. If someone can make
it work properly that'd be great.
Merge pull request #1651 from eswordthecat/patch-2

refactor police tape fix @ 1323
Fix to fabricator construction issue.
Merge pull request #1663 from ComicIronic/Spacepods

Fix to fabricator construction issue.
Merge pull request #1659 from DeityLink/shade-UI

Shade UI
Corgi UI and player-controlled behaviours

-Corgi now have their very own HUD
-Corgi health upped from 20hp (simple_animal default) to 30hp (still
half of a MoMMi's health)
-player-controlled corgis can now eat food by clicking on it. They can
swallow a food\snack item after 5 bites. Doing so gives them back 1/6 of
their full health (5 HP of 30HP)
-when player-controlled, simple_animals won't randomly move or speak
anymore (this behaviour now only happens when ckey == "null")
-player-controlled corgis now have a verb that allows them to perform
Ian's high speed tail chase/dance. Can be performed while moving for
extra kek.

I plan on giving players a way to play as corgis, something based on the
combined use of a soulstone and a lazarus injector. In the meantime,
it's still useful during adminbus.
removed singulo.html
corgi heals a little by eating food\snacks
replaced the eating text as instructed
Merge pull request #1665 from DeityLink/Corgi-UI-and-behaviour

Corgi UI and player-controlled behaviours
Merge remote-tracking branch 'upstream/Bleeding-Edge' into Bleeding-Edge