Basic Conditional Events

Added a dummy conditional event of entry to Lost Woods and a
conversation with Faye in Easthaven that triggers the switch. Also, the
conversation with Faye depends whether switch has been triggered or not.
Lost Woods design and events completed

Completed map of Lost Woods. World Map needs to be redesigned (most
likely entirely) to be more in line with the tutorial.
Lost Woods has two chests (one with Silk Cloak, one with 50G (enough?))
and four small text events like sign board, burial cross etc. Lost Woods
also needs an enemy encounter rate.