Preparing the README.md for the 0.6.6 release.
Fog of war is now slowly fading in and out. Made the fog slowly re-appear after you. This way you can still see your route for a small time.
Added the minified Pixi.js library to the project!
Switched from the minified verson of PIXI to the full development version.
Ported the textlog to work on the PIXI stage.
Removed the custom TextLog UI Eement and added the TextLog object that holds all messages and has a PIXI container that is being rendered.
Changed the function name addMessage to simply add.
Half of the screen is the normal canvas, other half is the PIXI canvas.
Removed all old UI objects and initialization code.
The Textlog doesn't have a PIXI.DisplayObjectContainer anymore, it now extends that object.
Added the QuickslotBar object that is going to hold all quickslots that the user can fill.
Finished the Quickslot Bar and also added the Spell Bar!
Changed the position of the bottom bars.
Temporarely ignoring the dungeongeneration file, because it slows down SourceTree and PHPStorm whenever it keeps changing.
Added Stats.js. A JavaScript Performance Monitor to measure FPS.
Updated the tileset to match the new JSON file describing each tile!
Changed the position of the UI bar elements.
The map now extends PIXI.SpriteBatch and adds new PIXI.Sprites from the tileset for each tile.
The game now preloads certain assets before initializing the game.
Changed the names of each of the indexes on the tileArray to match the new spritesheet names.