Implement new compression routines which are faster than lz4 and achieve better compression than both lz4 and the old packer routine
Adjust compression format ranges to better match with the graphics and map data
Update sprite row maps to use new decode compression and update the loading code to be more efficient
Speed up some jumps which always happen / are very likely to occur
Remove outdate data decompressor
Some further optimizations
Clean up input code a bit
Remove superfluous index size specification for sprite tile row calls
Clean up comments
Add core timer counter
Add floating 'Tuff' logo text to title screen