Created branch. Coding FrameBuffer interface
Updated visual studio project files
Added test for framebuffers
Updated DriverGPU methods. Finished FrameBuffer class (Not tested). Creating Texture class.
Added opengl method related to textures. Coding texture class
Erased TextureLoader. Testing Basics of Texture class
Fixed main.cpp in framebuffer test. Render to texture in process.
Fixed project filters of library
Coded Texture class. but not working
Adapted loadtexture test to new Texture class
Fixing texture class
[Render2Texture]Fixing FBOs and Texture.
Created project to test render to texture
Added GL methods to DriverGPU. Fixing FBOs and Texture 4 rendering2texture. There is an error with GL method order... bind, unbind, and so on...
testing render2texture pipeline.
Debugging render2texture. Why INVALID_VALUE when using stored attachment in FrameBuffer class?
Solved error with fbos. While storing texture as attachment a local texture was created and deleted and that causes INVALID_VALUE in GL
Texture save method fixed
Work with gDebugger but not with vs...
modified pipeline of test loadtexture