Addet texture layout to tank.obj
Created UV Buffer object, loading UVs
Using vec2 and vec3 right
Sending UV coords to GLSL
Added Texture files
Basic Texture class frame
Added valgrind shell command, suppressions and gitignored output
Turned on some valgrind options
Updated Debug branch resources
Added libXCursor to Makefile
Added lXCursor to Makefile
Added lXcursor to Makefile
Merge pull request #25 from GenaBitu/valgrind

valgrind to develop
Basic Texture read, format verification
Texure class is done
Shader is now nested in Program, proper buffer deleting
Changed the phong shader to accept UV coordinates.
Texturing ready, crashes on linux.
synced Debug with Release.
Rendering with texture, not working