Added mock player on server for testing. Just call SSGameSetup.ConnectToGame(name, true); to use a mock server
Fixed drag select in multiplayer; Added mock tetsing by default on start up; removed unnecessary logging
Restricted drag selection to within the playing area only
Added support for scaling the GUI based on screen sized comapred to a standard of 1024x768
Cleaned up and documented all of the Network script package
Implemented Combination Files
Added functioins to SelectionManager
Added prefabs for Combination
Updated WorldObject to remove itself from SelectedManager OnDestoy
fixed bug in SelectionManager
Tweaked Lockstep algorith to render immediately after processing commands
Merge branch 'master' of https://github.com/ajk1311/EECS494
GUI test run 1, icons ignored for some reason :/
basic GUI infrastructure + building class done