Fixed ghosts not warping at edges; Fixed ghosts changing modes improperly; Added a pre respawn animation; Game now restarts properly
Removed tiles array and associated functions (tiles was used in pathfinding)
Fixed animations; Fixed no collision on Y-Axis; Game now increases levels; Fixed out-of-bounds errors when trying to move out of the maze
Power Pellets now change per level; ghosts now move at double speed when respawning; closes #10
Merge pull request #13 from NullScope/development

Development