Add multi-select to project manager
Add get_scale script binding to Matrix32 class
added XClassHint to windows in OS_X11::initialize for improved window management in x11.
Use cStringIO to write editor_icons.cpp, lower the opportunity file access conflit when buiding with spawn_jobs
Add DirAccess:dir_exist api
Static mingw windows build
Made a uniform distribution of characters in Label::set_percent_visible()
FIX: forgotten bind to get_available_packet_count to be able to call get_var only if needed and avoid editor errors
Merge pull request #483 from voidplayer/voidplayer

FIX: forgotten bind to get_available_packet_count to be able to call get...
Add RAW_ARRAY as valid paramter for java binding
Add more callback for Godot.java
small feature: set project name automatically when choosing path for new projects
small feature: set project name automatically when choosing path for new projects (recommit due problem with codeblocks tabs)
Adding search box to scene dock(file system tab)
Allow run/edit multiple projects from project manager
Add pin/favorite projects in project manager
Merge pull request #498 from marynate/PR-pm-favorite

Add pin/favorite projects in project manager
Merge pull request #496 from marynate/PR-scene-dock-search

Adding search box to scene dock(file system tab)
Merge pull request #490 from macramole/master

 Set project name automatically when choosing path for new projects in project manager
Merge pull request #488 from marynate/PR-godot-java

More callbacks for Godot.SingletonBase (android)