correctly labelled ambient light components
phong lighting with ambient
shader foundation for phong diffuse
moved mvp calculation to gpu
camera space phong lighting
added ambient light component
clamped colours to original
better colour for the globes
moved back to independent mvp matrixes
RGB values for colours, no need for A
removed colour clamping
using the light matrix
corrected lighting calculation to use world space
Merge branch 'lighting' into dev