oslibs, codecs (macosx, windows): recompile libmodplug and regenerate some import libs.


git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@916 af15c1b1-3010-417e-b628-4374ebc0bcbd
oslibs, codecs (macosx, windows): recompile libmodplug from latest

git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@917 af15c1b1-3010-417e-b628-4374ebc0bcbd
oslibs, codecs (macosx, windows): recompile opus-1.0.3 with two
fixes applied from mainstream. upgrade mpg123 to latest 1.20.1.
update mikmod.h from mainstream.


git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@918 af15c1b1-3010-417e-b628-4374ebc0bcbd
add mikmod to xcode project file. enable several extra codecs for osx and windows builds.

git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@919 af15c1b1-3010-417e-b628-4374ebc0bcbd
more project file updates.

git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@920 af15c1b1-3010-417e-b628-4374ebc0bcbd
revert r907 (fmin()/fmax() is available with vs2012 and newer. patch from Eric Wasylishen.)

git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@921 af15c1b1-3010-417e-b628-4374ebc0bcbd
ditch fmin/fmax and use plain q_min/q_max

git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@922 af15c1b1-3010-417e-b628-4374ebc0bcbd
add our old icon as QuakeSpasm-old.ico so that I can still compile with vs2005

git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@923 af15c1b1-3010-417e-b628-4374ebc0bcbd
oslibs: recompile ogg and vorbis codecs from latest and greatest

git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@924 af15c1b1-3010-417e-b628-4374ebc0bcbd
oslibs (macosx, windows): recompile libFLAC with a bug fix patch applied
from mainstream git. (commits 6ccef14 and 2c15052.)


git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@925 af15c1b1-3010-417e-b628-4374ebc0bcbd
When crosshair is present, for simple messages (SCR_DrawCenterString), text doesnt always end with a newline (eg E1 entry in startmap), so move message up one line. Doesnt affect large messages used via SCR_DrawNotifyString(eg Socks Shadow demo).

git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@926 af15c1b1-3010-417e-b628-4374ebc0bcbd
fix typo in xcode project file.

git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@927 af15c1b1-3010-417e-b628-4374ebc0bcbd
move MAX_OSPATH definition to q_stdinc.h. define it as PATH_MAX,
or as MAXPATHLEN, _MAX_PATH, or MAX_PATH if either of them is
available, or as 1024 if none are available. this would make us
safer in deep installation directory paths.  darkplaces engine
seems to do the same.


git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@928 af15c1b1-3010-417e-b628-4374ebc0bcbd
xcode project file update


git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@929 af15c1b1-3010-417e-b628-4374ebc0bcbd
more xcode..

git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@930 af15c1b1-3010-417e-b628-4374ebc0bcbd
support for GL_ARB_texture_non_power_of_two, patch from Eric Wasylishen.

git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@931 af15c1b1-3010-417e-b628-4374ebc0bcbd
arch_def.h: update from uhexen2.

git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@932 af15c1b1-3010-417e-b628-4374ebc0bcbd
dynamic light speedup, patch from Eric Wasylishen, based on an earlier work by MH.

git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@933 af15c1b1-3010-417e-b628-4374ebc0bcbd
restore compilation with g++, some whitespace tidy-up.

git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@934 af15c1b1-3010-417e-b628-4374ebc0bcbd
request 24-bit depth buffer / z-buffer. patch from Eric Wasylishen.

git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@935 af15c1b1-3010-417e-b628-4374ebc0bcbd