Chemistry and Brain Damage
Merge pull request #137 from Fox-McCloud/Chemistry-and-Brain-Damage

Chemistry and brain damage
Lowered amout of hostile machines in the brand intelligence event, hightened explosion range
IPC feeding from APCs, IPC lack of reagent processing.

Conflicts:
	code/modules/mob/living/carbon/human/life.dm
	code/modules/power/apc.dm
IPC brain surgery code.

Conflicts:
	code/modules/organs/organ_external.dm
IPC tweaks.
Hacky fix for appendicitis in vox/diona/machines.
Compile fix.
Merge pull request #138 from alex-gh/brand_int_tweak

Lowered amout of hostile machines in the brand intelligence event, hight...
Fixed some broken flags
Added a garbage collector implementation based on rumors from Goon and proc references in released gooncode.

And holy shit it's fast

Conflicts:
	baystation12.dme
	code/ATMOSPHERICS/pipes.dm
	code/game/machinery/Sleeper.dm
	code/game/machinery/rechargestation.dm
	code/game/objects/structures/crates_lockers/crates.dm
	code/game/objects/structures/tables_racks.dm
	code/modules/mining/mine_turfs.dm
	code/modules/paperwork/photocopier.dm
	code/modules/power/cable.dm
	html/changelog.html
Forbid (un)setting step_x/y during GC.
Clean up the switch statement.
Hopefully fix more step smoothing?
I give up.
Should fix the issue of the GC turning gliding movement off
Get rid of debugging.
Merge pull request #7 from ZomgPonies/master

Merge from Master