hopefully fix GLKViewController by always using the render thread instead of setNeedsDisplay()
Additional texture attributes 2, see #2321
Unit test for Bits.
Bitwise operations and equals/hashcode work even when word length differs.
initialized loop index with commonWords.
added checks for redundant calls to setPaused()
Generate variables for (external) extension versions. Ashley 1.3.1
Merge pull request #2473 from junkdog/fixing-bitset

Fixing Bits - more considerate about set bits.
Add AI to the setup
Merge pull request #2471 from sehugg/ioscontinuousrenderingfix

Fix for setContinuousRendering(false) in iOS backend
Update IOSInput
Small bugfix which ensures that the Color variable in PolygonSprite is set all over, instead of querying the vertex colors. (Which can differ from the actual set color due to packing).
Also fixes bug where current color isn't used to set vertex color when setRegion is used. (As color wasn't being maintained)
Merge pull request #2478 from codepoke/bugfix-polygonsprite_color

Small bugfix with regards to PolygonSprite Color usage
Add android backend, still need to add to jni though
Snapshot till next release
Merge pull request #2477 from anael-seghezzi/master

Additional texture attributes 2
Merge branch 'master' of https://github.com/libgdx/libgdx into gl
Update ShaderProgram#setUniformMatrix
Looks like count is ignored in lwjgl uniformmatrix
Add Android jni gl implementation and some minor lwjgl changes (mostly formatting)