Traps

Base Trap class in the works. SawBladeTrap class used to test base trap.
Still in works, may not be necessary. BaseTrapPH.uasset is a placeholder
for testing. Destroys any actor that collides with it
changed bp location

moved basetrapPH into BP folder
Revert "changed bp location"

This reverts commit ac6feb846e781087d1fe5e69ebdf352c55be9d6f.
Revert "Traps"

This reverts commit 36eb1e2fc1feb4b1a784e2f306783983b10f6323.
Updates to Enemy base Class
Traps

BaseTrap class holds all variables needed for any kind of trap and can
be modified in the blueprint windows in editor.
Blueprint Ready Traps

Need new meshes
Updates
asd

asd
Why Highlander King why!!

Can't get the highlanderkingbot.h not give me errors.
Added rep function
Fixed death tile constructor
Added Basic UI

- Rough screen layouts
- Basic menu navigation
Started host/join functionality

Host functionality working
For join, can store IP input from text box
- Working on joining host's server
Merge branch 'Terrain'
Merge branch 'UserInterface'
Merge master with HighlanderKing
Merge branch 'master' into BaseTrap