+ "Real" predictable random. Seed depends on usercode map.
+ Created function for generating a reproducable seed out of user code but it fails inside the web-worker
+ Created function for generating a reproducable seed out of user code - as using JSON.stringify is not garanteed to be the same on every browser for objects.
+ Overly lengtly comment changed.
Set up the save version modal/patch modal to submit on submit form (like pressing enter in an input).
Turned shadow caching back on. Makes a bigger diff for maps like Greed on Firefox where they're all over the place.
Correctly parse multi-line error messages in the editor.
Turned shadow caching back on, with a little buffer. Makes a bigger diff for maps like Greed on Firefox where they're all over the place.
Moved random seed initialization to Existence System, where it can be configured.
Merged.
Tracking simulator clicks.
Switch spectate and level view to use transpiled code
Merge branch 'master' of https://github.com/codecombat/codecombat
Merged ProblemAlertView fixes.
Merge branch 'vickychijwani-master'
Have simulator use transpiledCode
Merge branch 'master' of https://github.com/codecombat/codecombat

Conflicts:
	app/lib/simulator/Simulator.coffee
Merge pull request #1012 from codecombat/master

Master into production