Made the renderSyste Work ok and added render components (position & display).
TODO: get cordinates to work in 3d?
Added mouseInputSystem and hooked it to the floor entity.
Added mouseInputSystem and hooked it to the floor entity.
Made the renderSyste Work ok and added render components (position & display).
TODO: get cordinates to work in 3d?
Mouse input is now working and moved View3D configuration to the main class
Merge branch 'MouseHandler' of github.com:alxs24/isometric-gladiator into MouseHandler

Conflicts:
	obj/IsometricGladiatorConfig.old
	src/Main.as
	src/systems/MouseInputSystem.as
	src/systems/RenderSystem.as
	src/views/FloorView.as
Merge branch 'master' into MouseHandler

Conflicts:
	src/Main.as
	src/nodes/RenderNode.as
	src/systems/RenderSystem.as
	src/views/FloorView.as
	src/views/TridentView.as
Merge branch 'master' of git@github.com:alxs24/isometric-gladiator.git into MouseHandler

Conflicts:
	obj/IsometricGladiatorConfig.old
	obj/IsometricGladiatorConfig.xml
	src/Main.as
	src/components/Position.as
	src/nodes/RenderNode.as
	src/systems/InputSystem.as
	src/systems/RenderSystem.as
	src/views/HeroView.as
Resolved a lot of merge conflics.
Merge branch 'MouseHandler'

Conflicts:
	obj/IsometricGladiatorConfig.old
	obj/IsometricGladiatorConfig.old.orig
	obj/IsometricGladiatorConfig.xml
	obj/IsometricGladiatorConfig.xml.orig
	src/Main.as
	src/Main.as.orig
	src/components/Position.as.orig
	src/systems/RenderSystem.as
	src/systems/RenderSystem.as.orig
	src/views/FloorView.as
	src/views/HeroView.as.orig
	src/views/TridentView.as
merged mouseInput branch to master
deleted origins and backups
Got starling to work on top of away3D.