Food now stacks to 160 instead of 80. Should allow for easier inventory management.
When your max health changes upwards, your health does not auto fill, instead the player has to actually heal that amount. This was the only way to get rid of the player taking damage animation when eating.
Upped the chances to make a successful meal from 10%  per item to 12% per item.
Fixed some derp in nutrition health scaling
Meal satisfaction now displays as Taste