Fixed issue where jumping through a thru block, into a 2 high space, and
hitting a ceiling, would cause bonzo to fall back through the thru
instead of standing on it.
Adjusted constants for solidToSide, allowing bonzo entry into more 2x2
areas.
I want to limit the # of special cases, as that can cause unforseen side
effects if they activate at odd times.
Fixed issue where Bonzo could jump if directly above a lone solid block,
and would therefore jump through it.