Update SynthActor -> OK
Update SynthComponent -> OK
Update SynthEvent -> OK
Update GameManager -> OK for base

Init layers. If you can't see through the Layers, use LayerRGBA with 0
as alpha
Update GameScene -> OK for base

Create the GameScene. Init with creating a GameManager and add it
Update SynthManager -> OK for base

Create a GameScene and use it
Remove pointer destruction in GameScene and GameManager