new renderers, switch to quads for all rendering
Changed everything to use radians rather than converting back and forth, spacing clean up, and minor fixes otherwise
code cleanup, fixed bug related to switching to radians in sample app, loop optimization throughout rendering and particles
removed boundary checking from physics system, this is already exposed to user through physics callbacks
loading particle systems optimization
really need to commit all this, got carried away
new particle system, updated particle manager
new CMesh that allows to set pointer to data directly
switching renderers to use new particle method
fixed particle renderer, minor improvements in update loops for particles
remove old kivyparticle folder
Merge pull request #7 from Kovak/cython_rendering

Cython rendering