cycles explode upon impact
Added transition from intro sequence to game
Stash before merge
Test
Fixed collision, now the isWall() function on a vertex should be called
Merge branch 'master' into explosions
merge explosions into master
Merge branch 'explosions'
Added states.js
Fixed canvas size
Various visual tweaks
AIrespawning/GamePlayTweaks
Tweaked the force vectors on the cloth
Revert "Revert "added settings.js to index list""

This reverts commit ab6bcaa0d72c77a198c5a9d80955184d2be34f6c.
Revert "added settings.js to index list"

This reverts commit 7ec69f2de7f3977560e92e37787ca8dc19d5c8fb.
Rainbow explosions
Penalty tweaks
More tweaks
Merge remote-tracking branch 'origin/finalGamePlay'
Merge pull request #9 from kreldjarn/finalGamePlay

Final game play