Jesus Christ it compiles
Merge branch 'master' of https://github.com/tgstation/-tg-station into srsbsns-deadlyboolets

Conflicts:
	code/modules/projectiles/guns/magic/wand.dm
Scattershot ho!
Syringe guns can suck it.
It works for humans!
Merge branch 'master' of https://github.com/tgstation/-tg-station into srsbsns-deadlyboolets

Conflicts:
	code/modules/projectiles/guns/magic.dm
Mysterious compile errors gone.
Unless it's spontaneously generated more problems, we done here.
More armor touchups. I think I found all the relevant calls, but... mob code.
Merge branch 'master' of https://github.com/tgstation/-tg-station into srsbsns-determinism
Rads finally work. War never changes.
Fixed revolver/shotgun dual loading messages, fixed e-gun and automatic display issues.
Emagged Cyborgs, when destroyed via the Robotics Console, will not only have a large explosion but their MMI will die with them. This will promote locking down the cyborg, instead, to discover who emagged it via cyborg deconstruction. This commit was brought to you by the feedback thread, which made it happen.
Added spider meat recipes
Added spider butchery
Add a feedback upon using F12, in case people get confused their
HUD is gone when pressing F12 by accident
Added span class for the feedback, and the two warnings if you
try to use F12 when you shouldn't be able to.
Fixes a bug that prevents killing AIs before roundstart
Adds the ability to spawn dead AIs, dead facehuggers and dead slimes on away mission maps. Expands on dead human spawning.
Fixes bugs that prevent spawning dead slimes and dead monkeys before roundstart.