- Implemented almost fully functional scripting engine.
- NPC interaction started (and have yielded successful results)
- Entity sinks upon entering liquid tiles
- Tweaked cursor focus system to avoid multiple click detections
- New tileset and sprite resources
- Fixed dialog listener incorrect behavior
- Renamed dialog instances (GComponent$ -> Dialog$)
- Complete refactor of packages (from hidden.indev0r.core to hidden.indev0r.game)