Fixed Mercenaries so they can spawn again after table field renames from recent change.
Merge branch 'master' of https://github.com/EQEmu/Server into item_link
Add option to automatic database upgrade script 5) Download latest Opcodes from Github
Fix changelog.txt merge
(RoF2) Fixed dropping items on the ground so they go to ground level instead of camera height.
Show Helm Option should be functional again.
Implemened npc special ability (43) CASTING_RESIST_DIFF which sets innate resist modifier on
ALL spells used by that NPC. Ie. 43,1,-200 will set a -200 innate resist diff, so if your npc cast
a spell that has a -10 resist modifier the final resist diff would be -210.
Merge pull request #329 from KayenEQ/Development

NPC special ability (43) CASTING_RESIST_DIFF
Changed hate counter to uint32 to prevent negative rollback, this most likely can will be an issue but more uncommon
Renamed and refactored most functions and variables in hate_list.h/cpp for readability
Refactored how hate works in some local functions mixing the use of hate variable and split it out into different status variables
hate_list.cpp/.h style cleanup
hate_list.h header function sort, comment erase
functions should clearly state their function
Merge branch 'master' of https://github.com/EQEmu/Server
More hate changes
Remove debugging from hate changes
Reverting some hate stuff so things work again
Re-Push Refactoring changes before without broken functionality
Some more refactoring of hate_list
Change SetOwner to SetHateOwner refactor
Merge branch 'master' of https://github.com/EQEmu/Server into item_link

Conflicts:
	changelog.txt
Implemented class Client::TextLink