Initial "display module" things.
Roughing in the initial "modules" the system needs to support.
Merge branch 'master' into buttontts
Gotta get me some modules all up in dis.
Plowing through rebuilding the GUI into modules.
Chasing down the unholy mess of references.
This shit seems to be working way too well...
Fixin up new GUI issues.
Merge branch 'master' into buttontts

Conflicts:
	classes/Characters/Rival.as
	classes/Characters/base.as
	classes/Creature.as
	classes/GUI.as
Fixed some button clearing mechanics, changed URL to match fens tweak, also made url link clickable.
See if I can remember how this skinning shit is supposed to work...
Replaced Fenscroll with a skinned version of the UIScrollBar component. Need to rekerjigger how mousewheel scrolling was setup, but all key controls are working as expected atm.
Starting to build the codex GUI modules.
Implemented a containing module for the codex, working on the tree shit.
Kinda working prototype of the section headers, need to pull in some data to start building the back end
Buildin dat codex database.
Fiddling with the codex core layout some, I like this better visually, and it will make "prettifying" it up later easier.
Layin' down more Codex UI
Working prototype of the side menu. Needs link implementation and some other shit, but it lays a working, interactive foundation!
Tweaked SWC include paths to be machine-agnostic.