clean up dependencies
remove test for valid position for each hit
remove obsolete class
clean up
avoid a copy
build hit with pitch
remove assert and dyn cast
fix muon as well
Merged Matcher from repository VinInn
added an iterator to extract strip hits
Force (via bool) simHit matching without CF pointers from digiSimLinks
Merged Matcher from repository VinInn
Bug fix for unitialized pointers

Fix a bug related to unitialized pointers. With
standard configurations this bug will cause no problems.
But if someone changed the configured random engine
type to not be TRandom3 for FastSimulation it could
cause a seg fault. Bug was introduced in 7_0_X in
November.
mosslty inline, removed runtime debug, some float2double
made a vector
more inline, loop moved in algo
no CRC
move to plugin
move to plugin
add final