Initial player attack
Merge remote-tracking branch 'origin/implementGliding' into interactable-player-attack
Merge remote-tracking branch 'origin/implementGliding' into interactable-player-attack
Player attack covering most states
Testing for player attack
Merge branch 'development' into player_attack

Conflicts:
	Freefall.Unity/Assets/Scripts/PlayerController.cs
Adding health component. Player attack damages enemies.
Test Enemy - Spike ball
Merge remote-tracking branch 'origin/development' into interactable-player-attack
Health Bar content
Working health bar
Merge branch 'interactable-player-attack' into collectables
Health collectable works with new health component.