Initial commit to add default .gitIgnore and .gitAttribute files.
initial commit.
test push of folder Content
Maps and Tiles
test gameobject superclass, tower subclass and object factory.
merged conflicts.
fleshed out GameObject range-setting and checking.
removed movement_range since not really necessary.
Changed game to fit size of rivermap 750x750
Dummy Sprite
tower on the map!
Added Builder Class and Working on Movement
Merge branch 'master' of https://github.com/UVaCS-Sherriff/cs4730retribution

Conflicts:
	Retribution/Game1.cs
My Tower fires an invisible laser at Tower2.
Ty is git master god
Merge branch 'master' of https://github.com/UVaCS-SHerriff/cs4730retribution
Tower array added.
Added a tower array to do some checks.
Merge branch 'master' of https://github.com/UVaCS-Sherriff/cs4730retribution

Conflicts:
	Retribution/Game1.cs
implemented Archer.cs