Core/Tickets: Send global GM system messages on ticket complete
Scripts/Onyxia Lair: small rework
- fix crash on boss death
- avoid abusing during phase switch
- added better facing through trigger
- corrected some timers
- corrected inhabit type
- cleanup and inheriting some BossAI functionalities instead of custom stuff
DB/Misc: Shadowmoon Valley

Few scripts for shadowmoon valley, 

this is only tip of iceberg as have sniffs of gossip on a lot of tbc npcs which on tc are missing gossip

Closes #12979
Closes #12973
Remove CPP script for Oronok Torn-heart
DB/Creature: Delete spawns of Apexis Guardian

Delete spawns of Apexis Guardian http://www.wowhead.com/npc=22275/apexis-guardian#comments, TC had 12 permament spawns of this NPC when there should be none spawned these are summoned using the large simon clusters at a cost of 35 apexis shards and this is scripted as I have checked and tested this, https://github.com/TrinityCore/TrinityCore/blob/master/src/server/scripts/Outland/zone_blades_edge_mountains.cpp#L998
Scripts/Scholomance: Jandice Barov

- Updated to EventMaps
- Removed hack to spawn illusions
- Moved Illusion's script to SAI
- Corrected Illusion's unit_flags
Core/Spells: Stormstrike should stack for different casters
Solve issue when 2 enhancement shamans are attacking same target
Scripts/Commands: Move cs_misc command output hardcoded strings to DB so they can be localized too
DB/SAI: To Rule the Skies

Proper script for Obsidia / Obsidia's Egg for quest http://www.wowhead.com/quest=11078/to-rule-the-skies

Now reagents are taken and Obsidia spawned using correct spells

Ie 

http://www.wowhead.com/spell=41035 (Four Dragons: Force Cast - Obsidia) which is cast on player as invoker cast when gossip option selected which triggers
http://www.wowhead.com/spell=41036 (Four Dragons: Reagents - Obsidia) which requires 35 apexis shards as reagents this deducting these and then triggers
http://www.wowhead.com/spell=40682 (http://www.wowhead.com/spell=40682) which triggers event to spawn

Previous script was not using spells and was using sai to deduct shards and spawn obsidia.
Scripts/Auchindoun: Updates Pandemonius to EventMaps/BossAI
Allow players to track both herbs and minerals at the same time

Note: The following are client limitations and cannot be coded for:
      * The minimap tracking icon will display whichever skill is activated second
      * The minimap tracking list will only show a check mark next to the last skill activated (sometimes this
        bugs out and doesn't switch the check mark. It has no effect on the actual tracking though).
      * The minimap dots are yellow for both resources
DB/SAI: Also fix the other of the four dragons

Already fixed Obsidia from sniff

I dont have sniffs of the other 3 but can still make these so the summon and payment occurs in properway.

As with Obsidia all dragons are spawned by event script which is triggered from spell, egg despawns to prevent multiple spawns (even though this would be rather stupid as costs 35 shards to call each dragon.
Merge pull request #12954 from MrSmite/ResourceTracking

Allow players to track both herbs and minerals at the same time
Core/Misc: Refactor scripts to fix static analysis warnings

Third batch of fixes targeting 100 issues reported by Coverity
Merge pull request #13039 from Nyeriah/pr-cmd

Core/Tickets: Send global GM system messages on ticket complete
Merge pull request #13016 from Odyssey/pinfo

Scripts/Commands: Move cs_misc.cpp command output hardcoded strings to DB
Merge pull request #13008 from mik1893/onyxia

Scripts/Onyxia Lair: small rework
SQLs: Rename SQLs after recent PR merges
DB/Misc: Fel Crystal Prism

* Spawn missing spawns of Fel Crystal Prism http://www.wowhead.com/object=185927
* Script these to be usable to summon demons (needed in order to properly complete a Felwhip for Gahk!) at a cost of 35 Apexis shards
* Scripts for the 4 demons
* Adjustments to the egg scripts I made earlier have had to add the spell to take reagents to script (even though is meant to be triggered from other spell) but was failing ie not taking reagents.
DB/NPCs: Remove dynamicflags that should not be in the DB

Tapped and lootable flags