Added intermediate SteamTransporterTileEntity class
more STTE changes
Initial refactoring done. Boilers don't seem to know they have steam on the front end, though
\o/ \o/ \o/
More work on new steam network
everything in the correct place now
Merge pull request #12 from matheusxaviersi/dev

everything in the correct place now so its inside the code base now
Network stuff chugging along!
Network creation, addition, joining and splitting now work! Next up: moving steam logic from the individual TEs to the network. And after that, persisting networks

blah
STTEs now use network steam. Networks not persisted yet, and Flash Boilers don't get the right network on world load. Probably will be fixed with persistent networks

Also moved steamNetwork stuff to the API
Fixed syncing
Many machines updated to new system
Smashers now synch better than ever! Also, only have thumper, charger, and hammer left to update. And testing heater.
Boiler water updates in gui. Screw now stops when it should
more boiler and pump fixing
fixed boiler texture in inventory
fixed rupture discs
All the machines!
First pass at network persistence
steam networks saving to NBT most of the time!