Merge branch 'master' into fixes
Merge branch 'fixes' into dev
Cleaned up Surface interface.
Made drop targets render dynamically.
Pushed SetColorKeyEnabled() into RenderDevice. This probably has to be removed in DX9.
Removed some update flags which are not needed anymore with dynamic renderer.
Removed some sprite creation functions which are no longer needed.
Minor cleanup in Light interface.
Removed obsolete CheckBlit video option.
dynamic flippers are back again, but this time rendering is faster

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@896 14438d79-0ffd-4333-8ae7-ea2bdd901387
add missing z scaling from last commit

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@897 14438d79-0ffd-4333-8ae7-ea2bdd901387
Many changes to render interface; pushed initialization of display mode down to RenderDevice, still very hackish
More renderer interface stuff: created a new method to set the texture addressing mode. Also removed AA code (we can simply use multisampling in DX9).
fix flipper issue with CV

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@898 14438d79-0ffd-4333-8ae7-ea2bdd901387
Interface work. Milestone: Pin3D is fully abstract (some features had to be disabled).
Started work on a DX9 version of RenderDevice. Only a scratchpad of some method implementations so far.
Merge branch 'master' into fixes
Merge branch 'master' into fixes
Merge branch 'fixes' into dev (most of new flipper render code rejected)

Conflicts:
	flipper.cpp
	flipper.h
	pin/hitflipper.cpp
	pin/player.cpp