kingdom of jerusalem now shines in bright yellow
mercenaries +cost,-availibility,-size and retinues from castles instead of not tech/realmsize
spread retinue increase equally to every building upgrade option
starting new anti-nerf branch with the idea of providing good base formulas instead of anti-actions
make feudal armies the default
require high or max crown authority for imperial armies
drop README for now
double battle prestige multiplier since owner prestige was removed
disallow de-jure drift for the papacy
give nickname "the great" if having more than 10.000 prestige instead of 1.000
battle unit owner now *actually* gets no prestige + main-leaders/sub-leaders fixed to default 50%/50%
set decadence back to vanilla
only get crusader trait from combat pulse, not by simply arriving
importing changes from CKII 2.2.0.5
make 0 threshold for mercenary distance (must be part of realm)
make mercenary sizes 10% of vanilla size
fix press-other-claim which would not actually give the land to the claimant