Initial creation of SubtextureVL.
Add SoundSystem.DEFAULT_SFX_VOLUME.
ResourceManager now serves SoundTextures.
Removed SubTextureWindow.setTile()
Use of SubtextureVL in Texture.
Add SoundSystem.getSamplesPerMilli().
Added sound effect feature to ExplodesOnDeath.
Added death explosion sounds to DEFObject.
Added sound to PowerupObject.
Added firing sounds to ProjectileFactory.
Added immediate-playback sample playback event.
Made SoundSystem.newSoundTexture non-blocking.
Removed hard volume adjustment from GPUResidentMOD.
Cleanup.