fix(userServices): only crash client on 500
feat(quests): Vice quest
feat(npcs): return npcs back to normal (incl npc_ian as a gif)
feat(winter): remove WWE scrolls
fix(checklists): Bring MP behavior in sync with XP/Gold

Previously, the player would accrue Mana for every checklist item when a To-Do was completed, regardless of whether or not those checklist items were complete. This was inconsistent with XP and Gold, which were only multiplied based on the number of checklist items previously clicked. Now Mana acts the same way, multiplying MP scored by (1 + completed checklist items).
Changed string costumeText to reflect changes to inventory panel. Issue #2158
Adjusted Searing Brightness, Brutal Smash, and Pickpocket to use a hyperbolic scale.
Left out the critical chance on Brutal Smash changes
fix(drops): don't random-drop cakes, fixes #2700
fix(quests): drop vice1 when lvl 30+, fixes https://github.com/HabitRPG/habitrpg/issues/2694
Lowered the effectiveness of Pickpocket.
Merge pull request #125 from brandonjreid/develop

Changed some skills to use a hyperbolic formula
Merge pull request #124 from marcgenesis/develop

Changed string costumeText to reflect changes to inventory panel. Issue ...
Merge pull request #123 from HabitRPG/sabe/fix

fix(checklists): Bring MP behavior in sync with XP/Gold
chore(simulations): fix simulations
chore(grunt): grunt