add debug overlay grid, togglable with F4

Inspired on  #135.

This simply draws 2d lines over the screen: it has no fancy shaders or anything. It won't work once we have terrain altitude. But it has helped me to spot what I think it's a bug on the coordinate conversion code :D also, it's useful for fixing #57.
we have a terrain_halfsize, which isn't even constant, but waiting to be dynamically filled from `convert`. It's {48, 24}.