started adding status effect files
removed old status effect files from ayai.gamestate
modified stats to potentially handle status effects
added isValid command
added cached values
stats now have effects stored on them and cached values
health started adding effects code
added the updateCachevalues code to velocity, mana, and experience
statuseffectsystem is now active in world
fixed all errors from last commit yc
removed statuseffectbag.scala component
components now have check typing code inside them for effects
created itemuse component to be used on used items
created ItemSystem to act on ItemUse.scala entities and add effects to
targets
still need to create more robust item information in inventory
compiles :)
Merge pull request #99 from ayaigame/item-using

Item using