If you're going to include ui.art.js, include artcredit.htm. Include pixi in artcredit.htm since Effect references regardless of being enabled or not
Merge github.com:Fippe94/openEtG
Reductions & handle servuser.deck being null
Empty card lists are empty strings
Kill user.deck
Remove starter, fix deck ID typos
Clean up chat logic (active user list pulls off socket connected status)
Code cleanup, make chat font match UI, CG's s/w controls
Unify editor/upgrade/trade logic. Need to test trading still
Whitespace, last touches on cardSelector, fix prompting users without a pool (ie new ones) to select an element repeatedly
Fix no-blank-user, persistent form, clean victoryScreen, fix mark selector, center card preview, same color for playable card indicator
Don't proc hit actives if no damage done, encode/decode deck functions return empty results of their type always, rework columns in cardSelector so that there aren't gaps
Always call decodedeck on pool/accountbound, to ensure empty lists at least
Fix dmg bug introduced last commit. Include ultrarare in rare filtering
Fix throwrock, improve livingweapon ai, tighten makeColumns logic
Don't lie about U:* containing a quest field; avoids clutter of [Object object] junk in db
Load gold.png, store texture as goldtex. Moving towards one big AssetLoader for anything that needs to be preloaded
Fix pvp typos from earlier change
Browserify ai.*, fix checkbox persistence, avoid editor choking on big decks, limit aiEvalFunc to 9000000 eval calls (probably too big), merge all preload assetloading into one assetloader
Update rico to not require both players be able to target (wow the give synergy), arena decks earn 1 gold on win, allow rarefilter in sandbox