I pushed a lot of Log messages to OCLogger.Fine() or commented them out because they were no longer being used for anything (ie: their bug had been debugged). I also converted a lot of OCLogger.Error() messages to Debug.LogError() messages because all the date and time information was actually making them hard to read. Owed to the large number of functions in OcLogger (Fine, Error, Debugging, Info, etc) I think I might want to ask what the class's purpose was so I can make sure I don't misuse, underutilize, or overutilize it. The game builds with no warnings.