Initial Check-in for my local repositories.
Made a sensible ignore file.
Starting work on the web socket communications protocol.
Checkpoint for continued work on BuildandPlay. Significant progress to a working example; now have working resources that are compatible with melon example.
Moved several providers to ORMLite. Had to leave Chunk provider as-is due to lack of support for complex Primary Keys.
Brought in latest version of ORMLite
Refactored several data handling sections to their own classes.
Starting getting rid of raw SQL calls where possible
Finished up support for H2, now defaults to embedded mode. Can initialize a blank database using the provided SQL and import a map with nothing else present. Added support for bringing in maps with tilesets that aren't present in the database.
Cleaned up some of the providers.
Cleaned up the realmInfo jsp by using providers directly out of the Spring scope (instead of inline SQL >.<)
Refactored some of the javascript objects, particularly for realms and images.
Added some missing providers to the application context.
Fixed up how the importer works under certaiin situations.
Added a msising field to the tilesetData class
Added in some new libraries to keep the workspace more avaialble to other systems.
Minor changes to how Dojo is loaded when offline.
Tiny change to which realm is loaded by default.
Minor tweaks to the setup for development under Linux. Some hacks in place to deal with lack of Maven right now.
Added a new status indicator of current coordinates.
Tweaked key-based movement.
Started working on WebSocket support.
:
Tweaked some libraries hastily to get it up and running on a new system.
TODO: Go back and clean this up.
Merge branch 'master' of github.com:NBJack/Infinimapper