Betrayer: Add shaders dumped from game that Eqzitara's fix changes

4everAwake pointed out that Eqzitara has already fixed some of the issues in
this game that I haven't looked at yet. Add the shaders dumped from the game
that his fix changes for diffs :)

Seems like two of the shaders don't have the same CRC32 anymore - I'll look at
those separately.
Betrayer: Add shader overrides and dx9settings.ini from Eqzitara
Betrayer: Remove crosshair vertex shader override

I assume this was the crosshair vertex shader anyway - it's changed in the
game, so this doesn't work on current versions anyway.

From the notes I took this is probably now vertex shader 1AFAC636 if anyone
wants to re-implement the RightMouseScript stuff to toggle the crosshair on and
off automatically.

This also removes the corresponding settings from the dx9settings.ini - my fix
pushes the entire UI back, so I don't need to match the texture and I'm not
using RightMouseScript so I don't need to handle the keys it sends (which
conflict with the default keybindings of the game anyway). If someone prefers
the way Eqzitara did it I'm happy to accept a pull request re-adding that to
work with the latest version of the game, but for now it's easier to merge if I
just remove it.
Merge branch 'betrayer/eqzitara'

Conflicts:
	Betrayer/ShaderOverride/PixelShaders/8D1914C3.txt
	Betrayer/dx9settings.ini
Remove Eqzitara's changes to the Ocean shader

I'm not sure what this does, but the water looks broken again, so remove it and
go back to my fix for the Ocean.