started changing collisions into something else
made slides work
made bouncing work
remove space
Adapt World to new collisions
rename collisions to resolvers
spaces
Remove resolver.base (base is now touch)
future_l, future_t -> future_x, future_y
rename vars in rect_* functions
remove diffRect (no longer needed after merging base and touch)
replace l,t by x,y in collision responses
moved everything to x,y,w,h instead of l,t,w,h
make world:add return the added item
define world in a before each. refactor using item = world:add(...)
make world:collide a private function
extract 'sorted' function
started working on world:resolve
Sort collisions by id in addition to ti
Refactor touch, add slide to resolve