Additional check for null path
Flip if
Creatures now have a circle-shaped collision "box".
Creature.size = Creature.bounds.radius
Creature x and y are now stored inside Creature.bounds.
Add stat to player only if damage has been dealt.
Area.getCreaturesNear(x,y)
Creature: getNearbyCreatures(), getNearbyTiles()
Added functionality to Tile.getNearbyTiles() method.
Decreased slime expansion rate.
Fixed getNearbyCreatures not counting other creatures in the same tile.
LinkedList -> ArrayList & refactoring into methods
Shitty collision detection prototype.
Better renaming
Removed an unused import.
Merge branch 'collision-box'

Conflicts:
	core/src/wge3/game/entity/creatures/Creature.java