Add IDataOutput interface for ByteArray
Merge pull request #33 from skylerparr/master

added Socket and XMLSocket support
Set the current working directory to the executable path when running Windows or Linux, by default, to resolve relative paths. The CWD is set for Mac to the asset directory already, as part of the C++ initialization code
Update to 1.0.7
Improved the "should render" logic, so rendering occurs at the desired frame rate, even if sleeping results in minor differences in the poll time
Merge branch 'master' of github.com:pazudev/pazu-native
Hide status bar text for iOS when fullscreen is true
Improved the "should render" logic, so rendering occurs at the desired frame rate, even if sleeping results in minor differences in the poll time
Hide status bar text for iOS when fullscreen is true
Getter functions for Tilesheet

Added getTileCenter, getTileRect and getTileUVs to reflect
openfl.display.Tilesheet.
This necessitates adding haxe arrays for tiles, points and uvs, but
adding tiles is rare and overhead is negligible.
Upside is Tilesheets are far less opaque. Downside is users can shoot
themselves in the foot if they want, or data can potentially desync
between nme and openfl.
JNI improvements, added JNIEnv access (for native extensions) and added access to JNI fields, adding getter/setter access for static and local properties
Update Freetype binaries for iOS
Update to 1.0.8
Add Travis CI script
Update CI script
Don't test Neko for now
Update README.md
Adjustments to CI script
Try to get virtual video working in CI
Added missing createInterface method

Fixes externs created with openfl-tools/utils/JavaExternGenerator.hx