Fixes #1240: Don't hardcode drowning time
Fixes #1100: Looting a corpse is no longer considered stealing
Fix a stacking issue
Tweak loading screen progress bar positioning to match vanilla
Tweak settings window size and encumbrance bar text align
Fix for not being able to pick up scrolls during combat

This is the behaviour I observed in vanilla morrowind.
Get rid of bigbars.png and smallbars.png

Changed loading bar colour to match vanilla
Fixes #1241: Removed disposition-based combat conditions

The information for this code came from UESP, which in turn cites a (extremely vague) section from the TES-CS help text, so no surprise that it wasn't accurate.

The guard on the boat has a fight rating of 70, so with the old code it would attack on sight if the disposition is low enough. BTB-Character.esp includes something (not sure what) that drops his disposition to 35 when playing as a Khajiit, making him attack.

Testing in Vanilla it appears that disposition has no effect on combat engagement at all. Even with disposition 0 and fight 70 the NPCs don't attack.

Setting an NPCs fight rating to 70 or less still has a meaning, because the higher it is, the easier it becomes to raise the fight rating to 80 (by taunting, for example).
Minor fix for spell icon
minor performance improvements in apps/openmw

Checking for emptiness using size() might be inefficient, because
it can take linear time, while empty() is guaranteed to take only
constant time.

For non-primitive types, postfix ++ operators are inefficient
compared to prefix ++ operators, because post-increment usually
involves keeping a copy of the previous value around.
minor performance improvements in other apps subdirectories
Remove some unneeded includes
Fix #1207: Remember previous choice in class creation dialog
Remove unused variable
Merge remote-tracking branch 'scrawl/master'
Merge remote-tracking branch 'thoronador/fix-minor-stuff'
Add text shadow to progress bar labels
Fixes #1172: Added basic loading/saving progress bar

The progress is not particularly accurate. It simply uses the current / total number of records written/read as indication. Cell records are currently the largest by far, but there is a good chance that could be optimized using a change tracking system.
Ignore dead actors in getActorsFollowing/Fighting

Prevents dead enemies from disallowing resting near them
Bug #1265: Fixed confirmation buttons align