Merge pull request #7 from smcclure879/master

second try pushing 3d nav works into gh-pages
Merge pull request #8 from smcclure879/master

added animation, better camera angle, and readout screen
Merge pull request #9 from smcclure879/master

added cheap background
Merge pull request #10 from smcclure879/master

mcd's 948 fixed up/down camera tilt (pitch) per tz bug report
Merge pull request #11 from smcclure879/master

mcd's 1105 got flags onto ground to show north, and implemented clamping...
Merge pull request #12 from smcclure879/master

all the big changes with removing ceiling trees, prettying up the demo
Merge pull request #13 from smcclure879/master

mostly cleanup
Merge pull request #15 from smcclure879/master

implemented water and trees (of a sort)
Merge pull request #20 from smcclure879/master

added color and lineWidth passthrus.  water now blue, paths now brown.
Merge pull request #31 from smcclure879/master

implemented selection of paths (really closest point to the click)
Merge pull request #32 from smcclure879/master

show the point of the selection.  other selection fixes.
Merge pull request #33 from smcclure879/master

got orbital motion sort-of working.  Why does the camera position always...
Merge pull request #34 from smcclure879/master

pulling in the lateDraw stuff (prep for iDrawable)
Merge pull request #35 from smcclure879/master

adding a forgotten new file
Merge pull request #36 from smcclure879/master

bring in the trees and fly to tree functionality for review of the negation problem
Merge pull request #37 from smcclure879/master

cut some params to make trees more like cactus, but perform better. roug...
Merge pull request #38 from smcclure879/master

fixed the negate problem better for now.  always negate in and out of ca...
Merge pull request #41 from smcclure879/master

separating map and game world
Merge pull request #42 from smcclure879/master

earthquake data set now loads, along with the work to untangle getting/s...
Merge pull request #43 from smcclure879/master

make points render as points, doAllSteps to make Dynamic loading easier,...