Omega via svn r11230:
Maybe fix http://forums.elitistjerks.com/topic/132509-custom-timer-skins/#entry2273770
If not, at least it'll fail quieter.
Omega via svn r11231:
Maybe fix another issue in skinning, if not, well it can't hurt anything either.
Omega via svn r11232:
make battle.net invite auto accepting more reliable
Omega via svn r11233:
Load dependance tweaks
Omega via svn r11234:
And, as fall back, if setskin is called before options loaded, force load them.
Omega via svn r11235:
change LoD too
Omega via svn r11236:
Remove this check as it causes problems, it seems skins only work if they are NOT load on demand.
Omega via svn r11237:
Remove this, no longer needed
Omega via svn r11238:
hopefully fix nil error
Omega via svn r11239:
actually that's not the problem, this is.
Omega via svn r11240:
*Refactor world boss code again to be simpler. connected realm checks will now be done by sender, so that we can send more syncs to connected realms instead of just our own, and since sender is now doing check anyways, the receiver no longer needs to if sender always just sends receivers realm in the sync.
*Fix some range frame bugs in Paragons mod
Omega via svn r11241:
Fix some fails on global checker
Merge branch 'master' of git://git.curseforge.net/wow/deadly-boss-mods/mainline
Omega via svn r11242:
Remove default skin from req dependancies, i guess people like their bars missing textures.
Omega via svn r11243:
fix debug
Omega via svn r11244:
Switch paragons to new way, old way is just for debug timing comparison and timer correction
Omega via svn r11245:
Garrosh improvements for last phase.
Omega via svn r11246:
Change that to a fades
Merge branch 'master' of git://git.curseforge.net/wow/deadly-boss-mods/mainline
Omega via svn r11247:
CN update