Add framework for procedural level generation
Update README.md
Update README.md
procedural generation now creates a giant square room with randomized textures
Procedural generation now makes somewhat cave-like structures
Adds more tiles and tweaks collisions
Tweaks to level0 for platform
Custom cursor and player faces mouse
Removed debug variable
attempt to add one-way platform objects (commented out)
Tweaked dude and added jump animation
Procedural generator now creates batteries and spikes at random locations
Add a double jump that uses up battery faster (experiment)
First working version of enemy slime :)
Bring back player direction