Added a #start method to the servers module and called it before emitting the 'ready' event
Changed the module's interface to only expose a #setup method that returns server-specific methods
Added the #createServer method and incorporated the jamp-related event handling functionalty
Used the servers#setup method and stored the result object in the zoneServers variable
Moved the channel creating functionality to a separate module
Renamed the channels module to 'borders' and moved the quadrant change handling functionality into it
Removed the event handling functionality and invoked a callback when the channel is connected
Added a 'protocol' module for handling JAMP event messages between a zone and its neighbors
Added documentation and inline comments
Added a jamp property to the servers object and a default port number
Added a missing comma
Renamed the #createServer method to #setup
Renamed the #createServer method to #setup