[glSfml/glSnowRain] ported from glHelper to commonGl
[glSfml/glSnowRain] small refactoring
[glSfml] moved creating default window to commonGlSfml
[glSfml] added antialiasing to default window + used default window in glMaze
[glSfml/glSnowRain3D] initial commit (rendering single snow flake in 3d
[glSfml/glMaze] completed level 3 of maze
[glSfml/glSnowRain3D] drawing 5 snow flakes in different scale
[glSfml/glSnowRain3D] moved setting mvp uniform before loop
[glSfml/glMaze] added variable and key for drawing (or not) move trace
[glSfml/glSnowRain3D] added much more snow flakes
[glSfml/glSnowRain3D] added unique color and rotation for snowFlakes + moved calculations to snowFlake constructor