Implemented a write function for addProtectedField ala T2D.
Macros for easily defining default write functions.
Default write functions for SimObject.
Default write functions for SceneObject
Fixes
Default functions for TSStatic and GUIControls
More GUI default functions
More default write functions
Ignore ArrayStart and ArrayEnd fields
Handle custom nodes as fsTiXmlElements
Add TamlCustomField support for 3-Dimensional vectors.
Added custom nodes for MeshRoadEditor and River spline nodes.
Add TamlCustomField support for Quads
Addded custom nodes for ConvexShape surfaces
Add TamlCustomField support for AngAxisF
ConvexShape now uses AngAxisF instead of Quaternions for better readability
Now writes NULL values as empty strings.
Added custom nodes for CloudLayer textures.
Added custom nodes for WaterBlock Waves, Ripples and Foams.