Instrument the UDP path of creating assets so that it triggers an asset post for users with different asset servers
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Adjust "show regions" and "show region" robust service console output to show size

"show regions" drops the owner id column but is till present in "show region"
"show regions" name column expanded to allow for longer hg regions (probably still too short, may eventually have to truncate rather than taking up huge screen space)
Show region size column in simulator version of "show regions" console command
Small change to my previous commit: not so aggressive on the trigger, please.
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Add experimental "show grid size" robust console command.

This will show an approximate grid size that doesn't count regions that are hyperlinks
Not particularly trustworthy since it will still count regions that are not active but were not deregistered (deliberately or due to simulator crash or similar)
Lookup username given key(uuid) XML-RPC
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Changed GetUserInfo so that the exposure of user account details is ruled by a configuration variable. It's on by default.
Fix issue with running "stats record start|stop" console command

In commit e6080a38 (Wed Mar 19 00:29:36 2014) I renamed this from "debug stats record start|stop"
Unfortunately, I didn't do this fully so before this commit "stats record start|stop" will report a usage failure with the old debug text.
Unfortunately this is in the 0.8 release.  The workaround is to repeat the last command twice (e.g. "stats record start start")
Turn RestClient.Request() logging down the debug and comment out for now.
Fix bug in "show modules" comamnd that was showing shared modules as non-shared and non-shared as shared
refactor: use existing Compiler.CreateScriptsDirectory() (renamed to CheckOrCreateScriptsDirectory()) when checking that scripts directory exists on compile.

Code was identical apart from error logging, but if there are failures creating these directories then you'll be
seeing lots of errors anyway, and these will be more informative
If [XEngine] ScriptStopStrategy is changed between abort and co-op, for the existing session use the previous strategy for that script rather than not starting the script at all.

We have to do this since we can't unload existing DLLs if they're all in the same AppDomain.
But we can still update the underlying DLL which will be used in the next simulator session.
minor: further cleanup of old vb and yield prolog script engine references that were removed some time ago
minor: Move debug xengine script console command to Debug help section where other debug commands live.
Call RemoveScriptInstance when removing from inventory
minor: Remove compiler warning in GridService
Use thread-safe version of .NET Random as the SDK class is not thread-safe.

As per http://msdn.microsoft.com/en-us/library/system.random%28v=vs.100%29.aspx, the .NET Random class is not thread-safe.
If called by multiple threads at once, methods may return 0.
Except for llRand(), other OpenSimulator code did not lock before calling a shared Random instance.
This commit adds a ThreadSafeRandom class that extends Random but does internal locking so that it is thread-safe.
This change is invisible to existing callers and the explicit locking in the llFrand() implementation is now redundant.