CCPlatformMacros.h

Added std::nothrow for CREATE_FUNC.
Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3
Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3
Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3
Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3
Fixed Linux Shader Errors
Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3
Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3
Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3
Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3
avoid locking when message queue is empty in websocket
replace tabs with spaces.
Modify that parsing attribute "fontName" of TextReader
Uncomment eaglview release CCEAGLViewImpl-ios

This is leaking the eaglview when the Director is purged.

In our case, we are leaving the cocos environment on some views which
are implemented with cocoa, and because this eaglview is not being
released, it is getting notifications for keyboard events, and trying to
access stuff on the NULL eaglview, crashing our app.

Uncommnenting this line seems to fix the problem for us, and we haven't
been able to find any nasty side effects.
eaglview shouldn't be released here
optimize Bundle3D about multi-animation loading.
Merge branch 'v3' of github.com:super626/cocos2d-x into v3
Fix the type judgment of lua value would parse string —> int or int —> string
Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3
Merge pull request #151 from lvlonggame/v3

optimize Bundle3D about multi-animation loading.