Making the turret testing area, and fixes
I fixed the sword!!
Fix to enemy movement. Now tracing to GameObject "Server" and stopping on collision. Mucking with turrets
pid?
Turret is now destroying Enemy tagged objects, next step is using the TurretBullet as a projectile
Need to pass target to bullet, broken atm
Now working turret!
Merge, NOTE! enemies are now selecting the server and targeting it, no longer an arbitrary vector3 coord
userprefs are silly
Merge pull request #6 from jamkilian/turret_class

Turret class
Working on turret-bullet
Need to add health for turret and enemy, add take damage methods
tabify
fix my mess-up
Trying to do states. Here I go!
Enemy needs attack state
Got DeadEventHandler working! This is good news for the scoreboard and anyone else that cares about things dying
Turret limited fire
working bullets!
Patch for enemy attack delay. New Enemy prefab